I've been wanting to know this for a long time and still can't find a thread or post related to it. Does the lag compensation apply to OnPlayerTakeDamage()?
What I mean is, if lag compensation is disabled (lag shooting on), would OnPlayerTakeDamage() be accurate to the physical shots only or also to the lag shots? Thanks!
What I mean is, if lag compensation is disabled (lag shooting on), would OnPlayerTakeDamage() be accurate to the physical shots only or also to the lag shots? Thanks!
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