dimanche 15 mars 2015

server memory leak?

Hi,



I've made some tests on an blank server and I've noticed a memory leak.



After a player connects to the server, for each Join Packet(received by the OnPlayerConnect) sent by the client, the server will use ~0.1MB additional memory.

After the player disconnects from the server, the memory used by extra packets wont be freed.



So, if a player will send 1000 Join Packets, my server will "lock" ~100 MB of memory.



How could this be fixed? How can I prevent a player from overloading my server?




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