mercredi 4 mars 2015

speedometer and fuel help

hello.

they are so that I want to change my speedometer and fuel text from

image 1 to image 2 if possible, hope someone can help me with it.



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This is the script from image 1



Public CheckGas ()

*{

**new string [256];

**for (new i = 0; i <MAX_PLAYERS; i ++)



***{

******if (IsPlayerConnected (in) && IsPlayerInAnyVehicle (in))

*******{

**********if (speedo [i] == 1 && aMessage [i] == 0 && Count [i] == 0 && bizmsg [i] == 0)

{

new Float: x, Float: y, Float: z;

************new Float: distance, value;

************New filename [256];

************format (filename, sizeof (filename), "% d", GetPlayerVehicleID (i));

************GetPlayerPos (i, x, y, z);

************distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePla yerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));

************value = floatround (distance * 11000);

************format (string, sizeof (string), "~ n ~~ n ~~ n ~~ n ~~ n ~~ n ~~ n ~~ n ~~ n ~~ y ~ Speed: ~ w ~% d ~ r ~ ~ n ~~ y ~ Fuel: ~ w ~% d / 100, "floatround (value / 2200), Vehicle info [GetPlayerVehicleID (i)] [gas]);

GameTextForPlayer (i, string, 850.3);

************SavePlayerPos [i] [LastX] = x;

************SavePlayerPos [i] [Lasty] = y;

************SavePlayerPos [i] [LastZ] = z;

}

if (speedo [i] == 2 && aMessage [i] == 0 && Count [i] == 0)

{

new Float: x, Float: y, Float: z;

************new Float: distance, value;

************New filename [256];

************format (filename, sizeof (filename), "% d", GetPlayerVehicleID (i));

************GetPlayerPos (i, x, y, z);

************distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePla yerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));

************value = floatround (distance * 11000);

************format (string, sizeof (string), "~ n ~~ n ~~ n ~~ n ~~ n ~~ n ~~ n ~~ n ~~ n ~~ y ~ Speed: ~ w ~% d ~ r ~ ~ n ~~ y ~ Fuel: ~ w ~ N / A ", floatround (UK / 2200));

GameTextForPlayer (i, string, 850.3);

************SavePlayerPos [i] [LastX] = x;

************SavePlayerPos [i] [Lasty] = y;

************SavePlayerPos [i] [LastZ] = z;

}

if (Vehicle Details [GetPlayerVehicleID (i)] [gas] == 0 && messaged [i] == 0 && Filling [i] == 0)

{

format (carmess, sizeof (carmess), "Your% s's Fuel HAS dropped to 0% and it was TOWED away. Enjoy the walk!", Vehicle info [GetPlayerVehicleID (i)] [name]);

Send Message Client (in, COLOR_BRIGHTRED, carmess);

messaged [i] = 1;

Vehicle Information [GetPlayerVehicleID (I)] [gas] = 100;

SetVehicleToRespawn (GetPlayerVehicleID (i));

SetTimer ("reset message", 7000.0);

return 1;

}

if (GetPlayerMoney (i) <= 2 && Filling [i] == 1) {

Filling [i] = 0;

Send Message Client (i, COLOR_BRIGHTRED, "You do not have the Sufficient money to continue filling your vehicle!");

return 1;

}

}

***}

**return 1;

*}



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Attached Images









File Type: jpg 1.jpg (204.7 KB)
File Type: jpg 2.jpg (200.1 KB)






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