Ué nem ta identado, pq ta dando erro nessa linha de identação:
Code:
#else
Code:
// render actor
stock strcpy(dest[], const source[], maxlength=sizeof dest)
{
strcat((dest[0] = EOS, dest), source, maxlength);
}
new currentActorAnim[MAX_ACTORS][24];
stock ApplyActorAnimationEx(actorid, lib[], anim[], Float:fDelta, loop, lockx, locky, freeze, time)
{
strcpy(currentActorAnim[actorid], anim);
return ApplyActorAnimation(actorid, lib, anim, fDelta, loop, lockx, locky, freeze, time);
}
#if defined _ALS_ApplyActorAnimation
#undef ApplyActorAnimation
#else // warning 217: loose indentation
#define _ALS_ApplyActorAnimation
#endif
#define ApplyActorAnimation ApplyActorAnimationEx
// cores: http://ift.tt/1VJdiwR
#define COLOR_WHITE 0xFFFFFFAA
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