Êàê ÿ ìîãó ñäåëàòü òàê, ÷òîá äèàëîãîâîå îêíî ââîäà ðåàãèðîâàëî òîëüêî íà ÷èñëà?
×òî-òî âðîäå ýòîãî, à ÷òî äåëàòü ñ äèàëîãîâûì îêíîì, íå çíàþ :(
Quote:
else { new gun[100]; format(gun, sizeof(gun),"%s{ffffff}Ââåäèòå êîë-âî áîåïðèïàñîâ\nÑòîèìîñòü çàðÿäà - 300$\nÌàêñèìàëüíîå êîë-âî: %d çàðÿä(îâ)",gun,PlayerInfo[playerid][pRPGammo]); ShowPlayerDialog(playerid, 70,DIALOG_STYLE_INPUT, "{ffd800}Ïîêóïêà ÐÏÃ - 7", gun, "Äàëåå", ""); } |
Quote:
/* if(dialogid == 70)//ÐÏà ïîêóïêà { if(!response) { new Formula = 4000+inputtext*300; if(!strlen(inputtext)) return ShowPlayerDialog(playerid, 70,DIALOG_STYLE_INPUT, "{ffd800}Ïîêóïêà ÐÏà - 7", "Ââåäèòå êîëëè÷åñòâî åùå ðàç", "Äàëåå", "Îòìåíà"); if(Formula >= GetPlayerMoney(playerid)) { new gun[400]; SetPlayerAmmo(playerid,38,0); GivePlayerMoney(playerid,-Formula); gRPG[playerid] = MM; PlayerInfo[playerid][pMoney] -= Formula; GivePlayerWeapon(playerid,35,1*inputtext); format(gun, sizeof(gun),"%sÂû ïðèîáðåëè {ffd800}ÐÏà - 7{34c924} è{ffd800} %s çàðÿäîâ",gun,inputtext); SendClientMessage(playerid,COLOR_GREEN,gun); } } else { ShowPlayerDialog(playerid,EQUIPMENT1,DIALOG_STYLE_ LIST,"{ffd800}Ìàãàçèí ýêèïèðîâêè","Âîîðóæåíèå\nÑíàðÿæåíèå","Âûáðàòü","Âû éòè"); } return 1; }*/ |
×òî-òî âðîäå ýòîãî, à ÷òî äåëàòü ñ äèàëîãîâûì îêíîì, íå çíàþ :(
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