[FilterScript] Custom Damage System - Knockout/Shock
Big Clucker Join Date: Jan 2016 Posts: 190 Reputation: 16 |
Simple Custom Damage/Knockout/Shock system Hello everybody, I decided to share my filterscript with ya all, didn't release anything since I joined so I decided to spare some change 0.0.
Alright, custom damage system is simple and useful aswell, here's the damages for the guns: Code: Assault Machines (M4-AK47) | -20 Damage + Shock for ten haundred seconds. Glock 49. (9mm) | -45 Damage + Shock for ten haundred seconds. Glock. 47 D-E S. (Deagle) | -40 Damage + Shock for ten haundred seconds. Sniper Rifle | Kills you or injuries you, depends on your script. Katana | -60 Damage + Knockout for thirty seconds + Shock for ten haundred seconds. Baseball Bat | -40 Damage + Knockout for twenty seconds + Shock for fifty seconds. Baton (Nitestick) | -50 Damage + Knockout for fifty seconds + ten haundred and fifty seconds. Cane/Knife/Golf Club/Shovel/Pool Cue | -30 Damage + Knockout for five seconds. Remington 97. Sawnoff (Sawnoff Shotgun) | -10 Damage/x2-4 + Shock for two haundred seconds. Code: Sniper Rifle | Removes all the armour. Katana | -30 Armour Damage. Cane/Knife/Golf Club/Shovel/Pool Cue | -10 Armour Damage. And finally here's the code. Code: #include <a_samp> forward Knocked(playerid); public Knocked(playerid) { SendClientMessage(playerid, -1, "You are able to move now"); TogglePlayerControllable(playerid, 1); return 1; } forward ClearShock(playerid); public ClearShock(playerid) { SetPlayerDrunkLevel(playerid, 0); return 1; } public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Custom Damage System has been loaded succesfully, congratulations mate!"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) { new Float:HP; new Float:Armor; GetPlayerHealth(playerid, HP); GetPlayerArmour(playerid, Armor); if(Armor < 1) { if(weaponid == 31 || weaponid == 30) { SetPlayerHealth(playerid, HP-(amount*3)); SendClientMessage(playerid, -1, "You were shot by assault rifle"); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } else if(weaponid == 22) { SetPlayerHealth(playerid, HP-45); SendClientMessage(playerid, -1, "You were shot by glock.49"); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } else if(weaponid == 34) { SetPlayerHealth(playerid, HP-300); SendClientMessage(playerid, -1, "You were shot by a sniper rifle"); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } else if(weaponid == 8) { SetPlayerHealth(playerid, HP-60); SendClientMessage(playerid, -1, "You have been knocked to the floor by a katana."); ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,0,0,0,0); SetTimerEx("Knocked", 50000, false, "i", playerid); TogglePlayerControllable(playerid, 0); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } else if(weaponid == 5) { SetPlayerHealth(playerid, HP-40); new hitrand = random(10); if(hitrand <= 1) { SendClientMessage(playerid, -12, " You have been knocked to the floor by a baseball bat."); ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,0,0,0,0); SetTimerEx("Knocked", 20000, false, "i", playerid); TogglePlayerControllable(playerid, 0); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } } else if(weaponid == 3) { SetPlayerHealth(playerid, HP-40); new hitrand = random(10); if(hitrand <= 1) { SendClientMessage(playerid, -12, " You have been knocked to the floor by an ASP Baton."); ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,0,0,0,0); SetTimerEx("Knocked", 50000, false, "i", playerid); TogglePlayerControllable(playerid, 0); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } } else if(weaponid == 15 || weaponid == 4 || weaponid == 2 || weaponid == 6 || weaponid == 7) { SetPlayerHealth(playerid, HP-30); SendClientMessage(playerid, -1, "You have been knocked to the floor by a melee gun."); ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,0,0,0,0); SetTimerEx("Knocked", 10000, false, "i", playerid); TogglePlayerControllable(playerid, 0); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } else { if(weaponid != 26) { SetPlayerHealth(playerid, HP-(amount*1.5)); SendClientMessage(playerid, -1, "You were shot heavily by remington 92. Sawn."); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } } } if(Armor >= 1) { if(weaponid == 34) { SetPlayerArmour(playerid, Armor-150); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); SendClientMessage(playerid, -1, "You were shot by a sniper rifle"); } if(Armor >= 30) { if(weaponid == 8) { SetPlayerArmour(playerid, Armor-30); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } } if(Armor >= 20) { if(weaponid == 5 || weaponid == 15 || weaponid == 3 || weaponid == 4 || weaponid == 2 || weaponid == 6 || weaponid == 7) { SetPlayerArmour(playerid, Armor-10); SetPlayerDrunkLevel(playerid, 8000); SetTimerEx("ClearShock", 100000, false, "i", playerid); } } } return 1; } You can edit how many hits by melee guns until he gets knocked out by adding/editing this: PHP Code:
This script is to be updated weekly/monthly, new features that i'm planning to add:
I'd appreciate if someone captured screenshots for me, or wait until I capture few, waiting for my friends to take screenshots with this, I can't capture screenshots alone 0.0 __________________ |
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