samedi 16 juillet 2016

error 001: expected token: "#endif", but found "-end of file-"

This entry passed through the Full-Text RSS service - if this is your content and you're reading it on someone else's site, please read the FAQ at http://ift.tt/jcXqJW.
Recommended article from FiveFilters.org: Most Labour MPs in the UK Are Revolting.



error 001: expected token: "#endif", but found "-end of file-"

Little Clucker

 

Join Date: Jun 2016

Posts: 8

Reputation: 0

Default[Ajuda]error 001: expected token: "#endif", but found "-end of file-"

Code:

E:\Server LFB\gamemodes\LFB.pwn(504) : error 001: expected token: "#endif", but found "-end of file-"
Me ajudem e essa linha 504 não existe no meu gm só vai até a 503:

Code:

#include <a_samp>
#include <zcmd>
#include <cpstream>
#include        < streamer >
#include        < dini >
//#include    < MaquinasRefri >
#if defined FILTERSCRIPT


#define         GivePlayerCash(%0,%1) SetPVarInt(%0,"Money",GetPlayerCash(%0)+%1),GivePlayerMoney(%0,%1)
#define         ResetPlayerCash(%0) SetPVarInt(%0,"Money",0),ResetPlayerMoney(%0)
#define         GetPlayerCash(%0) GetPVarInt(%0,"Money")

#define         SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define         StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
#define         IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)

new
        gstring[ 256 ]
;

#define         MensagemFormatada(%1,%2,%3,%4) do{format(gstring,sizeof(gstring),%3,%4 );SendClientMessage(%1,%2,gstring );}while(IsPlayerConnected(-1))
#define         MensagemFormatadaAll(%1,%2,%3) do{format(gstring,sizeof(gstring),%2,%3 );SendClientMessageToAll(%1,gstring );}while(IsPlayerConnected(-1))

#define Kick(%0) SetTimerEx("Kicka", 100, false, "i", %0)
#define Ban(%0) SetTimerEx("Bana", 100, false, "i", %0)

#define         MES_LIMITE (4)
#define         ANO_LIMITE (2013)

#define         PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define         RELEASED(%0) (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))

#define         ARMEDBODY_USE_HEAVY_WEAPON      (false)

#define         ACTION                  ( 2 )   /*      0 = BANIR | 1 = KICKAR | 2 = RETIRAR ARMA       */
#define         RC_BANDIT       441
#define         RC_BARON                464
#define         RC_GOBLIN               501
#define         RC_RAIDER               465
#define         D_TRAM                  449
#define         RC_MINITANK     564
#define         RC_CAM                  594
//         |_-»                 Dialogs         «-_|
#define     D_LOGIN                     0
#define     D_REGISTRO          1
#define     D_SEXO          2
#define     D_SPAWN         3
#define     D_CARGA         4
#define         D_iCASA         5
#define     D_vINDEX        6
#define         D_vCARROS       7
#define         D_vMOTOS        8
#define         D_vLISTA1       9       // A - B
#define         D_vLISTA2       10      // B
#define         D_vLISTA3       11      // C -
#define         D_vLISTA4       12      // F - H
#define         D_vLISTA5       13      // I - M
#define         D_vLISTA6       14      // N - P
#define         D_vLISTA7       15      // R - S
#define         D_vLISTA8       16      // S
#define         D_vLISTA9       17      // T - Z
//#define          18
#define         D_CONTABANCO    19
#define         D_LOGINBANCO    20
#define         D_SENHABANCO    21
#define         D_SENHABANCO2   22
#define         D_iBANCO        23
#define         D_TRANSACAO     24
#define         D_DEPOSITO      25
#define         D_SAQUE         26
#define     D_SALDO         27
#define     D_DEPOSITOU     28
#define     D_SACOU                 29
#define         D_EMPRINFO      30
#define     D_TUTO          31
#define     D_TUTO1         32
#define     D_TUTO2         33
#define     D_TUTO3         34
#define     D_TUTO4         35
#define     D_TUTO5         36
#define     D_TUTO6         37
#define     D_TUTO7         38
#define     D_TUTO8         39
#define     D_TUTO9         40
#define     D_TUTO10            41
#define     D_TUTO11        42
#define     D_TUTO12        43
#define     D_TUTO13        44
#define     D_TUTO14        45
#define     D_TUTO15        46
/*#define     D_LJSKIN        47
#define     D_EPSKIN        48
#define     D_CPSKIN        49
#define     D_VOSKIN        50*/
#define     D_PROFS             51
#define     D_TRANS         52
#define     D_TRANP         53
#define     D_PARTI         54
#define     D_POLIC         55
#define     D_GOVER         56
#define     D_CRIME         57
#define     D_OUTRA         58
#define     D_OUTR2         59
#define     D_ISPAW         60
#define     D_LUTAS         61
#define         D_AUTOE         62
#define         D_UTILI         63
#define         D_GPSL1         64
#define         D_HOSPI         65
#define         D_TEMPO         66
#define         D_FAVEL         67
#define         D_HTDOG         68
#define         D_SORVE         69
#define         D_ALGOD         70
#define         D_NEON_         71
#define         D_ITEN1         72
#define         D_ITEN2         73
#define         D_ITEN3         74
#define         D_ITEN4         75
#define         D_DROGA         76
#define         D_SPORG         78
#define         D_BALAO         79
#define         D_BALA2         80
#define         D_BALA3         81
#define         D_BALA4         82
#define         D_SUSPE         83
#define         D_NITRO         84
#define         D_RODAS         85
#define         D_PAINT         86
#define         D_TUNIN         87
#define         D_GASOL         887
#define         D_PCHAVE        89
#define     D_PCHAVL        90
#define     D_PESCAD        92
#define     D_JIMCAR        93
#define     D_PARMA         324
#define         D_GPSLS         454
#define         D_GPSSF         455
#define         D_GPSLV         456
#define         D_CELLL         1201
#define     D_AJUDA         9854
//         |_-»                 Cores           «-_|
#define     COLOR_CEU                           0x0065FDFF
#define         COLOR_ERRO                              0xFF0000AA
#define     COLOR_AZULESCURO            0x000099AA
#define     COLOR_AZUL                          0x0000FFAA
#define     COLOR_AZULCLARO             0x0099FFAA
#define     COLOR_AZULBEBE              0x00CCFFAA
#define     COLOR_AZULAGUA              0x00FFFFAA
#define     COLOR_VERDEESCURO           0x006633AA
#define     COLOR_VERDE             0x009933AA
#define     COLOR_VERDECLARO        0x00FF66AA
#define     COLOR_VERDELIMAO        0x00FF33AA
#define     COLOR_VERDEAGUA         0x00FF99AA
#define     COLOR_ROXOESCURO        0x330033AA
#define     COLOR_ROXO              0x330066AA
#define     COLOR_ROXOCLARO         0x333366AA
#define     COLOR_ROXOAGUA          0x6600CCAA
#define     COLOR_ROXOFRACO         0x6666CCAA
#define     COLOR_VERMELHOESCURO    0xCC0000AA
#define     COLOR_VERMELHOCLARO     0xFF0033AA
#define     COLOR_VERMELHOAGUA      0xFF3333AA
#define     COLOR_LARANJAESCURO     0xFF3300AA
#define     COLOR_LARANJA           0xFF6600AA
#define     COLOR_LARANJAAGUA       0xFF6633AA
#define     COLOR_ROSAESCURO        0xFF0066AA
#define     COLOR_ROSA              0xFF0099AA
#define     COLOR_ROSACLARO         0xFF33FFAA
#define     COLOR_ROSAAGUA          0xFF66FFAA
#define     COLOR_AMARELOESCURO     0xFFCC00AA
#define     COLOR_AMARELO           0xFFFF00AA
#define     COLOR_AMARELOCLARO      0xFAF65DFF
#define     COLOR_AMARELOAGUA       0xFFFF99AA
#define     COLOR_BRANCO            0xFFFFFFFF
#define     COLOR_CINZAESCURO       0x333333AA
#define     COLOR_CINZA             0x6E6E6EFF
#define     COLOR_CINZACLARO        0xB4B4B4FF
#define     COLOR_SISTEMA           0xA9C4E4FF
#define     COLOR_MUSGO             0x698B22AA
#define     COLOR_MARROMCLARO           0xBDB76BAA
#define     COLOR_VERDEFRACO        0xC1FFC1FF
#define     COLOR_TUNING            0x22C579FF
//         |_-»                 Cores das Profs         «-_|
#define     COLOR_DESEMPREGADO      0xFFE2C2FF
#define     COLOR_MOTORISTABUS      0xFC4C47FF
#define     COLOR_TAXISTA           0xD5D500AA
#define     COLOR_TAXIAEREO         0x00B3B3AA
#define     COLOR_MOTOTAXI          0x009B00AA
#define     COLOR_CAMINHONEIRO      0xFFFFFFAA
#define     COLOR_MAQUINISTA        0x00EA75AA
#define     COLOR_MOTOBOY           0xDAE8CEFF
#define     COLOR_SEGPART           0x81C4FFFF
#define     COLOR_MOTPART           0x444CF4FF
#define     COLOR_GUARDTRANS        0xF4680EFF
#define     COLOR_POLCIVIL          0xAFED30FF
#define     COLOR_POLMILITAR        0x006AD5AA
#define     COLOR_DELEGADO          0x8080FFAA
#define     COLOR_SWAT              0x6600CCAA
#define     COLOR_JUIZ              0x584674FF
#define     COLOR_TRAFDROGAS        0xD8A100FF
#define     COLOR_TRAFARMAS         0xBA3500FF
#define     COLOR_ASSASSINO         0xEE6421FF
#define     COLOR_ATIRADOR              0x600A17FF
#define     COLOR_TERRORISTA        0xFF0000FF
#define     COLOR_CHEFEMAFIA        0x01DFA2FF
#define     COLOR_SEGILHA           0x80FF00AA
#define     COLOR_PORILHA           0x53A600AA
#define     COLOR_PIZZABOY          0x99FFCCAA
#define     COLOR_FOTOGRAFO         0xA68082FF
#define     COLOR_REPORTER          0x972C82FF
#define         COLOR_DRIFTER                   0x4B766EFF
#define     COLOR_DEPUTADO          0xD688A5FF
#define     COLOR_PREFEITO          0x5959ACAA
#define     COLOR_PRESIDENTE        0x00FF40AA
#define     COLOR_EXERCITO          0x5A7620FF
#define     COLOR_INSTRUTOR         0x313131AA
#define         COLOR_MECANICO                  0x657DDFFF
#define     COLOR_PESCADOR          0x336699AA
#define     COLOR_CACADOR           0x627A00FF
#define     COLOR_MEDICO            0xDF0070AA
#define     COLOR_ADVOGADO          0x182C66FF
#define     COLOR_VENDEDORSKINS     0xB9B973AA
#define     COLOR_FRENTISTA         0xC9A000FF
#define     COLOR_PADRE             0xB64B7FFF
#define     COLOR_PROSTITUTA        0xFF6AFFAA
#define     COLOR_SEGVILA           0x808080AA
#define     COLOR_PORVILA           0x97B7A6AA
#define     COLOR_AVIAOZINHO            0xE7B8F2AA
#define     COLOR_BOMBEIRO                      0xFA8072AA
//         |_-»                 Profissoes              «-_|
#define     DESEMPREGADO            0 //                        - SP Feito
#define     MOTORISTA_ONIBUS        1 //                        - SP Feito
#define     TAXISTA                 2 //                        - SP Feito
#define     MOTO_TAXISTA            3 //                        - SP Feito
#define     TAXI_AEREO              4 //                        - SP Feito
#define     CAMINHONEIRO            5 //                        - SP Feito
#define     MAQUINISTA              6 //                        - SP Feito
#define     MOTOBOY                 7 //                        - SP Feito
#define     SEGURANCA_PART          8 //                        - SP Feito
#define     MOTORISTA_PART          9 //                        - SP Feito
#define     GUARDA_TRANSITO         10 //                       - SP Feito
#define     POL_CIVIL               11 //                       - SP Feito
#define     POL_MILITAR             12 //                       - SP Feito
#define     DELEGADO                13 //                       - SP Feito
#define     SWAT                    14 //                       - SP Feito
#define     JUIZ                    15 //                       - SP Feito
#define     TRAF_DROGAS             16 //                       - SP Feito
#define     TRAF_ARMAS              17 //                       - SP Feito
#define     ASSASSINO               18 //                       - SP Feito
#define     ATIRADOR                19 //                       - SP Feito
#define     TERRORISTA                          20 //                   - SP Feito
#define     CHEFE_MAFIA             21 //                       - SP Feito
#define     SEG_ILHA                22 //                       - SP Feito
#define     PORT_ILHA               23 //                       - SP Feito
#define     PIZZABOY                24 //                       - SP Feito
#define     FOTOGRAFO               25 //                       - SP Feito
#define     REPORTER                26 //                       - SP Feito
#define     DRIFTER                                     27 //                   - SP Feito
#define     DEPUTADO                            28 //                   - SP Feito
#define     PREFEITO                29 //                       - SP Feito
#define     PRESIDENTE              30 //                       - SP Feito
#define     EXERCITO                    31 //                   - SP Feito
#define     INSTRUTOR                   32 //                   - SP Feito
#define     MECANICO                33 //                       - SP Feito
#define     PESCADOR                    34 //                   - SP Feito
#define     CACADOR                                     35 //                   - SP Feito
#define     MEDICO                              36 //                   - SP Feito
#define     ADVOGADO                37 //                       - SP Feito
#define     VENDEDOR_SKINS          38 //                       - SP Feito
#define     FRENTISTA               39 //                       - SP Feito
#define     PADRE                   40 //                       - SP Feito
#define     PROSTITUTA              41 //                       - SP Feito
#define     SEG_VILA                42 //                       - SP Feito
#define     PORT_VILA               43 //                       - SP Feito
#define     AVIAOZINHO                  44 //                   - SP Feito
#define     BOMBEIRO                    45 //                   - SP Feito
//         |_-»    ESPIAR               «-_|
#define         ADMIN_SPEC_TYPE_NONE    0
#define         ADMIN_SPEC_TYPE_PLAYER  1
//         |_-»    Preço veículos               «-_|
#define         PRECO_ADMIRAL                   30000
#define         PRECO_ALPHA                     40000
#define         PRECO_BANSHEE                   60000
#define         PRECO_BANDITO                   50000
#define         PRECO_BF_INJECTION              15000
#define         PRECO_BLADE                     60000
#define         PRECO_BLISTA_COMPACT    15000
#define         PRECO_BLOODRING_BANGER  45000
#define         PRECO_BOBCAT                    32000
#define         PRECO_BOXVILLE                  26000
#define         PRECO_BRAVURA                   33000
#define         PRECO_BROADWAY                  44000
#define         PRECO_BUCCANEER                 40000
#define         PRECO_BUFFALO                   75000
#define         PRECO_PERENNIEL         19000
#define         PRECO_BULLET                    80000
#define         PRECO_BURRITO                   48000
#define         PRECO_CAMPER                    28000
#define         PRECO_CHEETAH                   95000
#define         PRECO_CLOVER                    25000
#define         PRECO_CLUB                              47000
#define         PRECO_COMET                     18000
#define         PRECO_ELEGANT                   49000
#define         PRECO_ELEGY                     78000
#define         PRECO_EMPEROR                   55000
#define         PRECO_ESPERANTO                 22000
#define         PRECO_EUROS                     64000
#define         PRECO_FELTZER                   23000
#define         PRECO_FLASH                     62000
#define         PRECO_GLENDALE                  26000
#define         PRECO_GREENWOOD                 20000
#define         PRECO_HERMES                    41000
#define         PRECO_HOTKNIFE                  66000
#define         PRECO_HOTRING                   90000
#define         PRECO_HUNTLEY                   65000
#define         PRECO_HUSTLER                   59000
#define         PRECO_INFERNUS                  150000
#define         PRECO_JESTER                    72000
#define         PRECO_KART                              14000
#define         PRECO_LANDSTALKER               65000
#define         PRECO_MAJESTIC                  17000
#define         PRECO_MESA                              56000
#define         PRECO_MOONBEAM                  51000
#define         PRECO_PERENNIEL                 19000
#define         PRECO_PHOENIX                   83000
#define         PRECO_PICADOR                   21000
#define         PRECO_RANCHER                   84000
#define         PRECO_REMINGTON                 57000
#define         PRECO_SABRE                     22000
#define         PRECO_SADLER                    14000
#define         PRECO_SANDKING                  80000
#define         PRECO_SAVANNA                   19000
#define         PRECO_SLAMVAM                   25000
#define         PRECO_STAFFORD                  45000
#define         PRECO_STRATUM                   56000
#define         PRECO_STRETCH                   70000
#define         PRECO_SULTAN                    64000
#define         PRECO_SUNRISE                   51000
#define         PRECO_SUPER_GT                  80000
#define         PRECO_TORNADO                   33000
#define         PRECO_TURISMO                   95000
#define         PRECO_URANOS                    57000
#define         PRECO_VINCENT                   42000
#define         PRECO_VIRGO                     22000
#define         PRECO_VOODOO                    23000
#define         PRECO_WALTON                    10000
#define         PRECO_WASHINGTON                29000
#define         PRECO_WILLARD                   37000
#define         PRECO_YOSEMITE                  77000
#define         PRECO_ZR_350                    85000
#define         PRECO_BF_400                    20000
#define         PRECO_BIKE                              1000
#define         PRECO_BMX                               1000
#define         PRECO_FAGGIO                    5000
#define         PRECO_FCR_900                   40000
#define         PRECO_FREEWAY                   60000
#define         PRECO_NRG_500                   45000
#define         PRECO_PCJ_600                   30000
#define         PRECO_QUAD                              15000
#define         PRECO_SANCHEZ                   10000
#define         PRECO_WAYFARER                  15000
#define         PRECO_URANUS                    57000

// Lojas de Roupas
new
        skins_binco = mS_INVALID_LISTID,
        skins_didiersachs = mS_INVALID_LISTID,
        skins_prolaps = mS_INVALID_LISTID,
        skins_suburban = mS_INVALID_LISTID,
        skins_victim = mS_INVALID_LISTID,
        skins_zip = mS_INVALID_LISTID,
        skins_vip = mS_INVALID_LISTID;
// Gangue Zones
#define TEMPO_DOMINAR   120
#define MINIMO_D_MEMBROS    3

new
        PlayerText:TGangueZone[ MAX_PLAYERS ],
        in_z[ MAX_PLAYERS ],
        gzfo[ 128 ]
;

enum eZone
{
    Float:zMinX,
    Float:zMinY,
    Float:zMaxX,
    Float:zMaxY,
    zCor[ 2 ],
    zClan[ 64 ],
    aClan[ 64 ]
}

new
        ZoneInfo[ ][ eZone ] =
{
        { 1879.867431, -1253.028564, 2047.867431, -1157.028564 },
    { 357.356719, -2088.112060, 397.356719, -2024.112060 },
    { 889.789489, -1127.255615, 953.789489, -1063.255615 },
    { 679.580200, -958.528198, 727.580200, -894.528198 }

};

new
        ZoneNome[ 4 ][ 64 ] =
{
        { "Glen Park" },
    { "Parque de Diversoes" },
    { "Cemiterio" },
    { "Morro de Vinewood" }
};

new
        ZoneID[ sizeof( ZoneInfo ) ],
        ZonaAtacada[ sizeof( ZoneInfo ) ] = { -1, ... },
        ZoneAttackTempo[ sizeof( ZoneInfo ) ];
// Fim vars GZ

new viewMM[ MAX_PLAYERS ];

new PlayerText:_ACEITAR[ MAX_PLAYERS ];
new PlayerText:_ICONE[ MAX_PLAYERS ];
new PlayerText:_INFO[ MAX_PLAYERS ];
new PlayerText:_MSGFORM[ MAX_PLAYERS ];
new PlayerText:_RECUSAR[ MAX_PLAYERS ];
new PlayerText:_MSGTEMPO[ MAX_PLAYERS ];

new bool:give[ MAX_PLAYERS ];
new timerarms[ MAX_PLAYERS ] = -1;
new temptemp_[ MAX_PLAYERS ] = -1;
new preccArma[ MAX_PLAYERS ] = -1;
new trafcArma[ MAX_PLAYERS ] = -1;
new armaEscol[ MAX_PLAYERS ] = -1;
new compraArm[ MAX_PLAYERS ] = -1;

new pHospital[ MAX_PLAYERS ];

new PlayerText:CityPlayer[ MAX_PLAYERS ];
new PlayerText:LocalPlayer[ MAX_PLAYERS ];
new TextLocal[ MAX_PLAYERS ][ 4 ];

enum CidadesSanAndreas
{
        cidadeNome[ 28 ],
        Float:cidadeArea[ 6 ]
};

static const SanAndreasCidades[ ][ CidadesSanAndreas ] =
{
        {"Los Santos",                  {44.60,-2892.90,-242.90,2997.00,-768.00,900.00}},
        {"Las Venturas",                {869.40,596.30,-242.90,2997.00,2993.80,900.00}},
        {"Bone County",                 {-480.50,596.30,-242.90,869.40,2993.80,900.00}},
        {"Tierra Robada",               {-2997.40,1659.60,-242.90,-480.50,2993.80,900.00}},
        {"Tierra Robada",               {-1213.90,596.30,-242.90,-480.50,1659.60,900.00}},
        {"San Fierro",                  {-2997.40,-1115.50,-242.90,-1213.90,1659.60,900.00}},
        {"Red County",                  {-1213.90,-768.00,-242.90,2997.00,596.30,900.00}},
        {"Flint County",                {-1213.90,-2892.90,-242.90,44.60,-768.00,900.00}},
        {"Whetstone",                   {-2997.40,-2892.90,-242.90,-1213.90,-1115.50,900.00}}
};

stock GetPlayerCidade( playerid, zone[], len )
{
        new
            Float:plx, Float:ply, Float:plz
        ;
        GetPlayerPos( playerid, plx, ply, plz );
        for( new i = 0; i != sizeof( SanAndreasCidades ); i++ )
        {
                if( plx >= SanAndreasCidades[ i ][ cidadeArea ][0] && plx <= SanAndreasCidades[ i ][ cidadeArea ][3] && ply >= SanAndreasCidades[ i ][ cidadeArea ][ 1 ] && ply <= SanAndreasCidades[ i ][ cidadeArea ][ 4 ] )
                {
                        return format( zone, len, SanAndreasCidades[ i ][ cidadeNome ], 0 );
                }
        }
        return 0;
}

new Text:statsShop;
new stats_Shop;

#define Labels
#define LoseHealth

#define Holding_Segurando(%0) \
        ((newkeys & (%0)) == (%0))

#define MaxFire 350

new
    FireObj[MaxFire],
    Float:FirePos[MaxFire][3],
        FireHealth[MaxFire],
        FireHealthMax[MaxFire],
        FireCreated[MaxFire],
        FirePlayer[ MaxFire ][ 24 ],
        FireAtual[ MAX_PLAYERS ],
        FireTimerP[ MAX_PLAYERS ],
        FireBaixa[ MAX_PLAYERS ],
        estCamB[ MAX_VEHICLES ];

#if defined Labels
new Text3D:FireText[MaxFire];
#endif

Last edited by Vinicinho; 16/07/2016 at 02:55 PM.

Aucun commentaire:

Enregistrer un commentaire