Affichage des articles dont le libellé est Drag system. Afficher tous les articles
Affichage des articles dont le libellé est Drag system. Afficher tous les articles

vendredi 22 juillet 2016

Drag system

I'm re-making the drag system and using a timer to update the angle who's been dragging.

I don't know if its work can anyone test for me?because I can't use PC for a while.

I think if it work it would looks like: the person who's dragging other he can walk and the person whos been dragging and he will be walk like a normal player instead of update his pos.

HTML Code:

                                if(GetPVarInt(i, "Drag") != INVALID_MAXPL)
                                {
                                        new Float: zangle;
                                SetPlayerVirtualWorld(i,GetPlayerVirtualWorld(GetPVarInt(i, "Drag")));
                                SetPlayerInterior(i,GetPlayerInterior(GetPVarInt(i, "Drag")));
                                GetPlayerFacingAngle(GetPVarInt(i, "Drag"), zangle);
                                SetPlayerFacingAngle(i, zangle);
                                ApplyAnimation(i,"PED","WALK_civi",4.1,1,1,1,1,1);

                                //GetPlayerPos(GetPVarInt(i, "Drag"),x,y,z);
                                
                                //SetPlayerPosEx(i,x+1,y,z);
                                //SetCameraBehindPlayer(i);
                                if(GetPVarInt(GetPVarInt(i, "Drag"), "Member") == 4) { ApplyAnimation(i, "INT_HOUSE","BED_Loop_R", 4.0,1,1,1,1,1); }
                                }

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Drag system