samedi 27 décembre 2014

OnPlayerTakeDamage + Lag Compensation

I've been wanting to know this for a long time and still can't find a thread or post related to it. Does the lag compensation apply to OnPlayerTakeDamage()?



What I mean is, if lag compensation is disabled (lag shooting on), would OnPlayerTakeDamage() be accurate to the physical shots only or also to the lag shots? Thanks!




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