vendredi 25 septembre 2015

Dialog is not showing

The Dialog is not showing when I connect...

PHP Code:

public OnUserCheck(playerid)
{
    new 
num_rowsnum_fields;
    
cache_get_data(num_rowsnum_fieldsdbhandle);
    if(
num_rows == 0)
    {
        
// Register
        
ShowPlayerDialog(playeridDIALOG_REGISTERDIALOG_STYLE_INPUT"Register""Typ a password to register""Register""Leave");
    }
    else
    {
        
// Login
       // ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "Fill your password to register", "Login", "Leave");
    
}
    return 
1;



PHP Code:

if(dialogid==DIALOG_REGISTER)
    {
        if(
response)
        {
            new 
pName[MAX_PLAYER_NAME], query[100], password[35];
            
GetPlayerName(playeridpNameMAX_PLAYER_NAME);
            if(
strlen(inputtext) >= 3)
            {
                
mysql_escape_string(inputtextpassworddbhandle);
                
format(querysizeof query"INSERT INTO accounts (username, password) VALUES ('%s', '%s')"pNamepassword);
                
mysql_function_query(dbhandlequeryfalse"""");
            }
            else
            {
                 
SendClientMessage(playeridCOLOR_RED"Error: Minimum password length is 3 characters!");
                   
ShowPlayerDialog(playeridDIALOG_REGISTERDIALOG_STYLE_INPUT"Register""Typ a password to register""Register""Leave");
            }
        }
        else
        {
            
Kick(playerid);
        }
    } 



Se puede poner esto en ShowModelSelectionMenu

¡Saludos! quería saber si es posible poner en ShowModelSelectionMenu los Skines y que cada uno de ellos tenga su preció respectivo por separado.

Si es posible esto, quisiera saber como se hace y que alguien me ayude la tabla de mi skin es Skinshombres.txt

y si es posible que en el archivo .txt sea así SkinID: 1;1265 El 1 sería el skin y 1265 sería el preció ayuda!


Code:

else if(strcmp(item,"ropa", true) == 0)
                {
                    if(PlayerInfo[playerid][pDuty] > 0) return SendClientMessage(playerid,-1, "No puedes comprar ropa estando de servicio");
                        if(IsPlayerInRangeOfPoint(playerid, 5.0,207.5807, -100.3275, 1005.2578))
                        {
                                if(PlayerInfo[playerid][jDinero] < 700) return SendClientMessage(playerid,-1,"No tienes suficiente dinero para comprar ropa ($700)");
                                switch(PlayerInfo[playerid][jSexo])
                                {
                                    case 1:
                                        {
                                            ShowModelSelectionMenu(playerid, skinhombre, "Conjuntos");
                                                SendClientMessage(playerid,-1,"Selecciona la ropa que mas te guste, cada una tiene un valor de $700");
                                        }
                                        case 2:
                                        {
                                            ShowModelSelectionMenu(playerid, skinmujer, "Conjuntos");
                                                SendClientMessage(playerid,-1,"Selecciona la ropa que mas te guste, cada una tiene un valor de $700");
                                        }
                        }
                }



mercredi 23 septembre 2015

Need Some Help

Can anybody tell me how to make
  • That detects the old weather and set a new weather for few seconds and reverts back to old weather
  • that decreases player health by 10% and kills them in 5/10 seconds


[Map] Garage mécaniciens à la gare de LS [Textures]

Bonjour!

Celà faisait un moment que je ne n'avais pas posté de petit cadeau pour vous, donc voici un petit mapping fait en 10 minutes :)

N'hésitez pas à critiquer (du moment que c'est constructif ;) )

PHP Code:

RemoveBuildingForPlayer(playerid50241748.8438, -1883.031314.18750.25);
RemoveBuildingForPlayer(playerid12261774.7578, -1901.539116.37500.25);
new 
mecano;
mecanoCreateDynamicObject(113871790.9695, -1916.854415.8521,   0.000000.000000.00000);
SetDynamicObjectMaterial(mecano014738"whorebar""AH_wdblinds"0);
SetDynamicObjectMaterial(mecano114738"whorebar""AH_cheapwindow"0);
SetDynamicObjectMaterial(mecano21677"wshxrefhse2""yellowbeige_128"0);
SetDynamicObjectMaterial(mecano58399"vgs_shops""vgsclubwall08_256"0);
SetDynamicObjectMaterial(mecano713721"mulhousclahills""residentialdoor3_256"0);
SetDynamicObjectMaterial(mecano113902"libertyhi3""newall9-1128"0);
SetDynamicObjectMaterial(mecano1214738"whorebar""AH_wdblinds"0);
CreateDynamicObject(35781808.32, -1891.0411.66,   0.000.0090.00);
CreateDynamicObject(35781808.32, -1881.2711.66,   0.000.0090.00);
CreateDynamicObject(113881781.65, -1900.8319.20,   0.000.000.00);
CreateDynamicObject(113891781.60, -1900.8915.62,   0.000.000.00);
CreateDynamicObject(113591777.10, -1916.9514.58,   0.000.000.00);
CreateDynamicObject(113591790.58, -1897.1414.58,   0.000.0090.00);
CreateDynamicObject(113901781.55, -1900.7816.88,   0.000.000.00);
CreateDynamicObject(113911773.59, -1908.9813.64,   0.000.000.00);
CreateDynamicObject(198171778.47, -1888.9311.76,   0.000.0090.00);
CreateDynamicObject(113931786.23, -1906.2113.96,   0.000.000.00);
CreateDynamicObject(14991782.87, -1909.2112.48,   0.000.0090.00); 



textdraw problem

each time I add this for my script the time textdraw and zone textdraw removes, what's the problem?

Code:

// Fuelmeter
        for(new i; i < MAX_PLAYERS; i++)
        {
        fuelmeter[i] = TextDrawCreate(200.000000, 432.000000, "Fuel:");
        TextDrawBackgroundColor(fuelmeter[i], 255);
        TextDrawFont(fuelmeter[i], 1);
        TextDrawLetterSize(fuelmeter[i], 0.500000, 1.000000);
        TextDrawColor(fuelmeter[i], 16777215);
        TextDrawSetOutline(fuelmeter[i], 0);
        TextDrawSetProportional(fuelmeter[i], 1);
    TextDrawSetShadow(fuelmeter[i], 1);
        TextDrawSetSelectable(fuelmeter[i], 0);
        }

        // Speedometer
        for(new i; i < MAX_PLAYERS; i++)
        {
        speedometer[i] = TextDrawCreate(292.000000, 432.000000, "MPH:");
        TextDrawBackgroundColor(speedometer[i], 255);
        TextDrawFont(speedometer[i], 1);
        TextDrawLetterSize(speedometer[i], 0.500000, 1.000000);
        TextDrawColor(speedometer[i], 16777215);
        TextDrawSetOutline(speedometer[i], 0);
        TextDrawSetProportional(speedometer[i], 1);
        TextDrawSetShadow(speedometer[i], 1);
        TextDrawSetSelectable(speedometer[i], 0);
        }



mardi 22 septembre 2015

[FilterScript] Random ads in TextDraw - Simple!


Sorry for the bad translation! Google translator.
Topic portuguese: http://ift.tt/1V9gwHH

Today we bring you a notice system of ads via TextDraw, simple but new. Suitable for all server types, and RPG, Drift, 4FUN and etc!
In FilterScript, you can change your messages.

How it works ?
By spending 1 minute, it generates the Textdraws, and they are visible to the player in 20 seconds, after that period, Textdraws are disabled.

~ Errors were not found!
- Enjoy.



Example messages:

PHP Code:

SCSuitable for change

new RAdsS[][] =
{
    
"You can see the credits from this server /credits"//SC
    
"Found some hacker in our server? Warn Admins",//SC
    
"This server is the current version SA:MP 0.3.7",//SC
    
"This server has a system of ads made by skoolz"//SC
}; 

Images:


Or click here


Or click here


Or click here


Pastebin


lundi 21 septembre 2015

[FilterScript] #Hashtag

#Hashtag

Este es un script que, como en las redes sociales, al escribir un hashtag la letra aparece de color azul. A diferencia no se pueden contabilizar las personas que lo usaron, aunque podrían hacer un script para ello.

Esto podría ser útil para marcar las tendencias (trending topic) semanal/histórico que hace la gente en su servidor; otros usos podrían ser para encuestas o votaciones para administrador :)

http://ift.tt/ZKmHg4

Para hacerlo sólo tienen que escribir un mensaje seguido de la tecla numeral, y el mensaje (el hashtag) aparecerá en color azul



Y llamará la siguiente callback:

Code:

public OnPlayerTypeHashtag(playerid, hashtag[]);

Esto se me ocurrió husmeando un poco las redes sociales :) y yo lo hice así simple porque la verdad no tengo intenciones de seguirlo

- Como se usa OnPlayerText deberán cambiar la forma en cómo se enviaría el texto a los demás usuarios
- Solo se marca 1 hashtag por mensaje
- El hashtag termina cuando se dejan de usar las letras y números


http://ift.tt/1LsyfJj


dimanche 20 septembre 2015

help

help please!

error:
Code:

[06:56:25] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)"
[06:56:25] [debug]  Stack pointer (STK) is 0xE3DEC, heap pointer (HEA) is 0xE3DB0
[06:56:25] [debug] AMX backtrace:
[06:56:25] [debug] #0 000c38e4 in ?? (0x00000000) from multimode.amx
[06:56:25] [debug] #1 000c3a78 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #2 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #3 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #4 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #5 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #6 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #7 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #8 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #9 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #10 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #11 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #12 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #13 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #14 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #15 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #16 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #17 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #18 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #19 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #20 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #21 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #22 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #23 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #24 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #25 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #26 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #27 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #28 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #29 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #30 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #31 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #32 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #33 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #34 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #35 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #36 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #37 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #38 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #39 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #40 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #41 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #42 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #43 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #44 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #45 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #46 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #47 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #48 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #49 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #50 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #51 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #52 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #53 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #54 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #55 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #56 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #57 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #58 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #59 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #60 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #61 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #62 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #63 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #64 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #65 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #66 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #67 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #68 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #69 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #70 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #71 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #72 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #73 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #74 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #75 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #76 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #77 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #78 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #79 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #80 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #81 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #82 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #83 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #84 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #85 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #86 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #87 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #88 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #89 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #90 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #91 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #92 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #93 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #94 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #95 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #96 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #97 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #98 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #99 000c3a94 in ?? (0x00000000, 0x00000000) from multimode.amx
[06:56:25] [debug] #100 000c3a94 in public OnPlayerEnterRaceCheckpoint (0x00000000, 0x00000000) from multimode.amx

OnPlayerEnterCheckpoint:
Code:

public OnPlayerEnterRaceCheckpoint(playerid)
{
        if(CPProgess[playerid] == Race[rTotalCP] -1)
        {
                new TimeStamp,TotalRaceTime,string[256],rTime[3],Prize;
                Race[rPosition]++;
                TimeStamp = GetTickCount();
                TotalRaceTime = TimeStamp - Race[rTick];
                ConvertTime(var, TotalRaceTime, rTime[0], rTime[1], rTime[2]);
                switch(Race[rPosition])
                {
                    case 1: Prize = 1000;
                    case 2: Prize = 500;
                    case 3: Prize = 400;
                    case 4: Prize = 300;
                    case 5: Prize = 200;
                    case 6: Prize = 100;
                    case 7: Prize = 75;
                    case 8: Prize = 40;
                    case 9: Prize = 36;
                    default: Prize = 8;
                }
                format(string, sizeof(string), ">> RACE: %s finished race! (%d - %d:%d.%d)", User[playerid][pNames],Race[rPosition],rTime[0], rTime[1], rTime[2]);
                SendLobbyMessage(0x00FF00FF, string, 2);
                DestroyVehicle(PlayerVehicle[playerid]);
                Race[rFinishCount]++;
                User[playerid][pMoney] += Prize;
                DisablePlayerRaceCheckpoint(playerid);
                StartSpectate(playerid, GetRandomPlayer(playerid));
                CPProgess[playerid]++;
                if(Race[rFinishCount] >= Race[rJoinCount])
                {
                        switch(random(2))
                        {
                            case 0:
                                {
                                        StopSpectate(playerid);
                                        SpawnPlayer(playerid);
                                        PlayerTextDrawSetString(playerid,MapText[playerid],"MAP: ~w~~h~DesertRace");
                            PlayerTextDrawShow(playerid,MapText[playerid]);
                                        LoadRace("DesertRace");
                                }
                                case 1:
                                {
                                    StopSpectate(playerid);
                                        SpawnPlayer(playerid);
                                        PlayerTextDrawSetString(playerid,MapText[playerid],"MAP: ~w~~h~CloseRacing");
                            PlayerTextDrawShow(playerid,MapText[playerid]);
                                        LoadRace("CloseRacing");
                                }
                        }
                }
                return true;
    }
        else
        {
                if(Race[rStarted] == 0) return SetVehicleVelocity(PlayerVehicle[playerid],0,0,0),GameTextForPlayer(playerid, "~g~STAY IN THE CHECKPOINT", 3000, 3);
                CPProgess[playerid]++;
                CPCoords[CPProgess[playerid]][3]++;
                RacePosition[playerid] = floatround(CPCoords[CPProgess[playerid]][3], floatround_floor);
            SetCP(playerid, CPProgess[playerid], CPProgess[playerid]+1, Race[rTotalCP]);
        }
        return 1;
}



vendredi 18 septembre 2015

Help me with this and give me your opinion.

Hello to all.

I have a server in the version 0.3x, i have a problem with this, is a person of Morocco which is passed by a person with advanced knowledge and this person makes my server freeze.

The boy thinks that having a rack sa-mp that makes flood in the console is to be a professional. I did not attack your server because I am aware of the rules of sa-mp, so I don't know what to do actually, he told me that I will have to make peace if you give administrative rank in my server, I will not do so for any reason and you know where you eh said that outside! He also told me that another solution was to change my server version, because it doesn't have too many players on your server, and the mio yes.

I do not want to change version but it seems that I'll have to make, because here in the forum administrators can never to do anything about the problems of others, I am an active client in tab hosted, if this continues i will conclude by not buying more and we are all losing and i do not agree!

This is what he does and it seems to do it with multiple ip addresses.

Code:

[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:09] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:10] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:11] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:12] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:13] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:14] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563
[03:34:15] Packet was modified, sent by id: 118, ip: 105.158.0.243:61563

If he is an expert i am sure that it will not use a rack sa-mp, simply put down my vps.

Please, if you know some solution to this let me know and I will give you the thanks, as the last option is to change the version of my server.

Perhaps you mocking me, but i already asked for help to the police in my town, I don't know if they can resolve this, but i feel better with your help.

This was what he today said to me before leaving
http://ift.tt/1V1FiPl

This is the address of your server: 185.43.211.135:7777

Thanks.


mardi 15 septembre 2015

[Ajuda] Sistema de CLan

PHP Code:

CMD:criarclan(playeridparams[])
{
    new 
nomeclan[13], tagclan[4], stringclan[128], String[128];
    if(
sscanf(params"s[4]s[13]"tagclannomeclan)) return SendClientMessage(playerid, -1" Use: /criarclan [TAG] [Nome] ");

    
//if(sscanf(tagclan) > 4) { return SendClientMessage(playerid, -1, "{1E90FF} A TAG Está Muito Grande. Max 4 Letras"); }
    
    
format(stringclansizeof(stringclan), "{00688B}[CLANS]{FFFFFF} Tag:[{00688B}%s{FFFFFF}] Clan:[{00688B}%s{FFFFFF}] Criado Com Sucesso Por {00688B}%s"tagclannomeclanPlayerName(playerid));
    
SendClientMessageToAll(-1stringclan);
    
        if(
DOF2_FileExists(String))
        {
        
SendClientMessage(playerid, -1" Esta TAG De Clan Ja Existe ");
        }
        
format(Stringsizeof(String), PASTA_CLANStagclan);
        
DOF2::CreateFile(String);
        
DOF2::SetString(String,"Nome Do Clan"nomeclan);
        
DOF2::SetString(String,"Criador"PlayerName(playerid));
        
DOF2::SetString(String,"Vaga01""Ninguem");
        
DOF2::SetString(String,"Vaga02""Ninguem");
        
DOF2::SetString(String,"Vaga03""Ninguem");
         
DOF2::SetString(String,"Vaga04""Ninguem");
          
DOF2::SetString(String,"Vaga05""Ninguem");
        
DOF2::SaveFile();
    return 
1;


Oque tem de Errado , Se A Tag Ja Existe Continua Criando , nao da msg de erro


dimanche 13 septembre 2015

[Ajuda] Warning Maldito..

Segue Abaixo o Warning que tá me matando de raiva.. Já tentei de tds as formas mais n consigo arrumar..

Code:

warning 204: symbol is assigned a value that is never used: "Msg"
Linha do Warning..

Code:

new Name[24], Msg[100], HouseID;
Lembrando que sou novato em pawno..


Sqlite question

I hope this is the right board...

Lets say 70 people are in my server.. And I need to edit 1 account thats offline without having to download the database the reupload it and run the risk of overwriting a player's score that just logged off with 10,000 score as when i downloaded the db he had 9,500?


[Ajuda] Salvamento Fail

1• >Olá, é por que venho aki com uma duvida tipo eu queria o /admins assim > Admin:[%s] Nível:[%s] Função:[%s]
mais fica assim Admin:[Meu Nick] Nível:[Dono] Função:[,admins]

--a Função fica " ,admins " quem pode me ajudar OU tiver esse codigo completa e poder me passa me avise skype: marcos.wendel5. Uso a gm PlayHappy como base.

2• >e o /criaradmin nao aparece a função fica so um espaço alguem me ajuda pffv?

--fica assim"foi promovido etc...para função 'ae da um espaço e nao aparece' " quem pode me ajudar OU tiver esse codigo completa e poder me passa me avise skype: marcos.wendel5. Uso a gm PlayHappy como base.


samedi 12 septembre 2015

[Ajuda]Salvamento Fail

1• >Olá, é por que venho aki com uma duvida tipo eu queria o /admins assim > Admin:[%s] Nível:[%s] Função:[%s]
mais fica assim Admin:[Meu Nick] Nível:[Dono] Função:[,admins]


--a Função fica " ,admins " quem pode me ajudar OU tiver esse codigo completa e poder me passa me avise skype: marcos.wendel5. Uso a gm PlayHappy como base.

2• >e o /criaradmin nao aparece a função fica so um espaço alguem me ajuda pffv?

--fica assim"foi promovido etc...para função 'ae da um espaço e nao aparece' " quem pode me ajudar OU tiver esse codigo completa e poder me passa me avise skype: marcos.wendel5. Uso a gm PlayHappy como base.


Any good tutorial video series?

I would like to learn more but text tutorials for some reason don't work as well as actually seeing someone explain things. Any good videos that properly explain things and how they work? Thanks guys.


vendredi 11 septembre 2015

Pawno errors

This is my code
PHP Code:

{
    
#if ONLY_ADMIN == true
    
if(!ADMIN) return 0;
    
#endif
    
ShowPlayerDialog(playerid,TELE_DIALOG,DIALOG_STYLE_LIST,"Interior Teleports","Shamal\nAndromeda\nAmmunation booths\nAmmunation range\nArea51\nlibertycityoutside\nlibertycityinside\nwarehouse 1\nwarehouse 2\nbank\ndirt track\npleasure domes\nbattle field\nSan Fierro Police HQ\nLos Santos Police HQ\nLas Ventras Police HQ\n8track\nBlood bowl\nKickstart\nHiddenroom\nWoozie's Office\nPlanning Department\nLos Santos Gym\nLas Ventrus Gym\nSan Fierro Gym\nCrack Factory\nAirport Ticket Desk\nAirport baggage reclaim\n Meat Factory\nBetting Shop","Select","Close");
    return 
1;



it gives me
Code:

D:\server scripts\my filterscripts\intele.pwn(80) : error 075: input line too long (after substitutions)
D:\server scripts\my filterscripts\intele.pwn(81) : error 037: invalid string (possibly non-terminated string)
D:\server scripts\my filterscripts\intele.pwn(81) : error 017: undefined symbol "Shamal"
D:\server scripts\my filterscripts\intele.pwn(81) : error 029: invalid expression, assumed zero
D:\server scripts\my filterscripts\intele.pwn(81) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664                          Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.

line 80 is #endif
line 81 is
Code:

ShowPlayerDialog(playerid,TELE_DIALOG,DIALOG_STYLE_LIST,"Interior Teleports","Shamal\nAndromeda\nAmmunation booths\nAmmunation range\nArea51\nlibertycityoutside\nlibertycityinside\nwarehouse 1\nwarehouse 2\nbank\ndirt track\npleasure domes\nbattle field\nSan Fierro Police HQ\nLos Santos Police HQ\nLas Ventras Police HQ\n8track\nBlood bowl\nKickstart\nHiddenroom\nWoozie's Office\nPlanning Department\nLos Santos Gym\nLas Ventrus Gym\nSan Fierro Gym\nCrack Factory\nAirport Ticket Desk\nAirport baggage reclaim\n Meat Factory\nBetting Shop","Select","Close");


jeudi 10 septembre 2015

Timer

Code:

        SendClientMessage(playerid,COLOR_YELLOW,"* Clean the street for 1 minute and recieve $200");
            SetTimerEx("SweeperJobFinish", 60000, false, "i", playerid);




How do i make it so every 10 minutes

Code:

SetTimerEx("SweeperJobFinish", 60000, false, "i", playerid);
[/CODE]


mercredi 9 septembre 2015

Kill Timer when Player Death

hi, i have code when you type /tie and the player tied up, i make timer when tied player not killed in 5 minutes his got Uncuffed by Anti Tie Abuse. then how can i killtimer when the tied player died not in 5 minutes
Code:

CMD:tie(playerid, params[])
{
        new otherid, string[120];
        if (sscanf(params, "d", otherid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}/Tie [playerid]");
        if(!IsPlayerConnected(otherid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}That player are not connected.");
        if(!ProxDetectorS(5.0, playerid, otherid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}That player is not close enough.");
        if(GetPlayerTeam(otherid) == playerid) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}That player are in your team!.");
        if(PlayerInfo[playerid][pRope] < 1) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}You don't have any rope!.");
        if(IsPlayerCuffed(playerid) == true) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}You are tied, can't use any commands");
        if(IsPlayerCuffed(otherid) == true) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}That player are already tied!");
        if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}You cannot tie when you are in vehicle.");
    if(IsPlayerInAnyVehicle(otherid)) return SendClientMessage(playerid, 0xB0B0B0AA, "[SERVER]: {FFFFFF}You cannot tie that player when in vehicle.");
        {
                SetPlayerCuffed(otherid, true);
                format(string, sizeof(string), "[SERVER]: {FFFFFF}You have been tied by %s(%d)!", GetName(playerid), playerid);
                SendClientMessage(otherid, 0xB0B0B0AA, string);
                format(string, sizeof(string), "[SERVER]: {FFFFFF}You have tie %s(%d)!", GetName(otherid), otherid);
                SendClientMessage(playerid, 0xB0B0B0AA, string);
                PlayerInfo[playerid][pRope]--;
                SetTimerEx("AntiTieAbuse",300000,0,"i",otherid);
        }
        return 1;
}

forward AntiTieAbuse(playerid);
public AntiTieAbuse(playerid)
{
        SetPlayerCuffed(playerid, false);
        format(string, sizeof(string), "[ANTI-ABUSE]: {FFFFFF}Player %s(%d) has been untied after 5 minutes tied!", GetName(playerid), playerid);
        SendClientMessageToAll(COLOR_YELLOW, string);
        KillTimer(AntiTieAbuse[playerid]);
}



[Ajuda] Erro pawn '-'

Do nada brotou esses erros quando fui compilar
Manodicas de como resolver pf
<3
Não liguem pra GM,é spinoff que uso pra testes
Quote:

C:\Users\Lucas\Desktop\ConnectionBrasil RPG\pawno\include\a_samp.inc(104) : error 021: symbol already defined: "PlayAudioStreamForPlayer"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\pawno\include\a_samp.inc(105) : error 021: symbol already defined: "StopAudioStreamForPlayer"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(3716) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(4123) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(12131) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(12140) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(16758) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(16902) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(23949) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(23973) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(23982) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
C:\Users\Lucas\Desktop\ConnectionBrasil RPG\gamemodes\BPS.pwn(56167) : warning 235: public function lacks forward declaration (symbol "OnPlayerGiveDamage")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


11 Errors.


help me

Am si eu nevoie de putin ajutor.. cum fac ca atunci cand intru intr-o cladire sa apas "F" or "Enter" in loc sa mai scriu /enter & /exit de fiecare data ..

{
if(newkeys == KEY_SECONDARY_ATTACK)
{
if (IsPlayerInRangeOfPoint(playerid, 2,1554.7621,-1675.5870,16.1953)) // locul unde sa apese F
{
SetPlayerPos(playerid, x,y,z; //locul unde sa il teleporteze
}
}
}

Am incercat cu comanda aceasta pentru LSPD , la exterior merg coordonatele.. dar la interior am luat coordonatele si nustiu ce sa pun am incercat mai multe variante:

AddPlayerClass(61,246.7732,65.1425,1003.6406,256.3 727,0,0,0,0,0,0); // interiorlspd


Object Stream

ok so I have a question....

In my server it has objects that need to be streamed, how would i go about freezing the player b4 they spawn to allow the object to load. As of right now they fall thru the ground do to them not loading in time.


TDeditor 1.16 help

Hello. I download TDeditor 1.16 and I turn on server. When I do /tde, new project ant press OK server turn off. I don't know where is problem.. Sorry for bad english, I from lithuania.

HTML Code:

----------
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3.7, (C)2005-2015 SA-MP Team

[09:50:28]
[09:50:28] Server Plugins
[09:50:28] --------------
[09:50:28]  Loading plugin: sscanf
[09:50:28]

[09:50:28]  ===============================

[09:50:28]      sscanf plugin loaded.   

[09:50:28]    (c) 2009 Alex "Y_Less" Cole

[09:50:28]    0.3d-R2 500 Players "dnee"

[09:50:28]  ===============================

[09:50:28]  Loaded.
[09:50:28]  Loading plugin: TDE
[09:50:28]
TDEditor Plugin loaded, thank you for using.

[09:50:28]  Loaded.
[09:50:28]  Loaded 2 plugins.

[09:50:28]
[09:50:28] Filterscripts
[09:50:28] ---------------
[09:50:28]  Loading filterscript 'TDE.amx'...
[09:50:28] 
[09:50:28] 
[09:50:28] 
[09:50:28] 
[09:50:28] ___ __  __
[09:50:28]  | |  \|_  _|.|_ _  _               
[09:50:28]  | |__/|__(_|||_(_)|                       
[09:50:28] 
[09:50:28] TDEditor V1.16 by adri1
[09:50:28] TDEditor loaded
[09:50:28] 
[09:50:28]  Loaded 1 filterscripts.

[09:50:28] ~~~~~~~~~~~~~~~~~~~~~~~~~~~
[09:50:28]    Mapp gm by Jeff     
[09:50:28] ~~~~~~~~~~~~~~~~~~~~~~~~~~~
[09:50:28] Number of vehicle models: 0
[09:50:31] [connection] 127.0.0.1:60578 requests connection cookie.
[09:50:32] Incoming connection: 127.0.0.1:60578 id: 0
[09:50:33] [join] Black_Power has joined the server (0:127.0.0.1)



help me

Am si eu nevoie de putin ajutor.. cum fac ca atunci cand intru intr-o cladire sa apas "F" or "Enter" in loc sa mai scriu /enter & /exit de fiecare data ..

{
if(newkeys == KEY_SECONDARY_ATTACK)
{
if (IsPlayerInRangeOfPoint(playerid, 2,1554.7621,-1675.5870,16.1953)) // locul unde sa apese F
{
SetPlayerPos(playerid, x,y,z; //locul unde sa il teleporteze
}
}
}

Am incercat cu comanda aceasta pentru LSPD , la exterior merg coordonatele.. dar la interior am luat coordonatele si nustiu ce sa pun am incercat mai multe variante:

AddPlayerClass(61,246.7732,65.1425,1003.6406,256.3 727,0,0,0,0,0,0); // interiorlspd


SC-RP: Despawn, Spawn system for own cars

Hey guys I am using South Central Roleplay script and I trying to create "despawn/spawn" system for Private Vehicles, so I made the despawn command successfully but as you know you can own unlimite number of vehicles on this gamemode I can't find a way to bring the despawned vehicle back.


TDeditor 1.16 help

Hello. I download TDeditor 1.16 and I turn on server. When I do /tde, new project ant press OK server turn off. I don't know where is problem.. Sorry for bad english, I from lithuania.

HTML Code:

----------
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3.7, (C)2005-2015 SA-MP Team

[09:50:28]
[09:50:28] Server Plugins
[09:50:28] --------------
[09:50:28]  Loading plugin: sscanf
[09:50:28]

[09:50:28]  ===============================

[09:50:28]      sscanf plugin loaded.   

[09:50:28]    (c) 2009 Alex "Y_Less" Cole

[09:50:28]    0.3d-R2 500 Players "dnee"

[09:50:28]  ===============================

[09:50:28]  Loaded.
[09:50:28]  Loading plugin: TDE
[09:50:28]
TDEditor Plugin loaded, thank you for using.

[09:50:28]  Loaded.
[09:50:28]  Loaded 2 plugins.

[09:50:28]
[09:50:28] Filterscripts
[09:50:28] ---------------
[09:50:28]  Loading filterscript 'TDE.amx'...
[09:50:28] 
[09:50:28] 
[09:50:28] 
[09:50:28] 
[09:50:28] ___ __  __
[09:50:28]  | |  \|_  _|.|_ _  _               
[09:50:28]  | |__/|__(_|||_(_)|                       
[09:50:28] 
[09:50:28] TDEditor V1.16 by adri1
[09:50:28] TDEditor loaded
[09:50:28] 
[09:50:28]  Loaded 1 filterscripts.

[09:50:28] ~~~~~~~~~~~~~~~~~~~~~~~~~~~
[09:50:28]    Mapp gm by Jeff     
[09:50:28] ~~~~~~~~~~~~~~~~~~~~~~~~~~~
[09:50:28] Number of vehicle models: 0
[09:50:31] [connection] 127.0.0.1:60578 requests connection cookie.
[09:50:32] Incoming connection: 127.0.0.1:60578 id: 0
[09:50:33] [join] Black_Power has joined the server (0:127.0.0.1)



mardi 8 septembre 2015

Port forwarding, help!

When I type my default gateway address in my google chrome search it shows nothing, I want to port forward my server. help me?


Is this a good laptop?

Hello,

Is this a good laptop?

CPU: Intel Core i7 5500U 2.40GHz up to 3.00 GHz
Ram: 8GB - DDR3
HDD: 1 TB
GPU: NVIDIA GeForce GT 940M 4GB


Somehow it doesn't put the player in a vehicle

Somehow this code doesn't put the player in the vehicle.

PHP Code:

    GetPlayerPos(playeridXYZ); 
                
CreateVehicle(541XYZ0.0128128, -1);
                
PutPlayerInVehicle(playeridGetPlayerVehicleID(playerid), 0); 

What do I miss?


lundi 7 septembre 2015

[Ajuda] Pq ta dando erro de identação?

Ué nem ta identado, pq ta dando erro nessa linha de identação:

Code:

#else
Code:

// render actor
stock strcpy(dest[], const source[], maxlength=sizeof dest)
{
    strcat((dest[0] = EOS, dest), source, maxlength);
}
new currentActorAnim[MAX_ACTORS][24];
stock ApplyActorAnimationEx(actorid, lib[], anim[], Float:fDelta, loop, lockx, locky, freeze, time)
{
    strcpy(currentActorAnim[actorid], anim);
    return ApplyActorAnimation(actorid, lib, anim, fDelta, loop, lockx, locky, freeze, time);
}

#if defined _ALS_ApplyActorAnimation
#undef ApplyActorAnimation
#else // warning 217: loose indentation
#define _ALS_ApplyActorAnimation
#endif
#define ApplyActorAnimation ApplyActorAnimationEx 

// cores: http://ift.tt/1VJdiwR
#define COLOR_WHITE 0xFFFFFFAA



[Map] LSPD Apocalipse Zombie


Como eu sou um grande fã desse modo de jogo resolvi criar um local destruido pelos zombies, como no filme Resident Evil Apocalipse 2, ao descobrirem que tem um virus se espalhando por Raccon City, eles acabam isolando a área afetada com muros enormes e instalam bases com membros do exercito da Umbrella, tentei fazer algo parecido...

Caso queira editar alguma coisa fique a vontade, eu tentei fazer o mapa jogável, não tem nenhum bug ou algo que atrapalhe o player a jogar. Por fotos não dá para notar muitas coisas, então testem o mapa e vão ver que ficou bem bacana. Usem o SetWeather(12); vai ficar perfeito !


Área Isolada:
Quote:


Imagens do mapa:
Quote:

Clique aqui
Código:
Code:

RemoveBuildingForPlayer(playerid, 3991, 1608.1953, -1721.8047, 26.0000, 0.25);
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4043, 1608.1953, -1721.8047, 26.0000, 0.25);
RemoveBuildingForPlayer(playerid, 4097, 1605.1406, -1728.9375, 18.2734, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1441.8594, -1733.0078, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1403.3672, -1733.0078, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1414.4141, -1731.4297, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1430.1719, -1719.4688, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1451.6250, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1467.9844, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1513.2344, -1732.9219, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1419.3281, -1710.2344, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1702.3594, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1428.9375, -1605.8203, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1443.2031, -1592.9453, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1458.2578, -1659.2578, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1449.8516, -1655.9375, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1457.3516, -1650.5703, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1454.4219, -1642.4922, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1451.3359, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1471.3516, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1488.5313, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1503.1875, -1621.1250, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1504.8906, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1505.6953, -1654.8359, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1508.5156, -1647.8594, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1516.1641, -1591.6563, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1545.7656, -1731.6719, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1530.1172, -1717.0078, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1709.6406, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1689.9844, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1677.7266, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1673.4609, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1668.0781, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1661.0313, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 3757, 1598.1406, -1742.4688, 31.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1582.6719, -1733.1328, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 4091, 1605.1406, -1728.9375, 18.2734, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1601.6484, -1690.1328, 33.5391, 0.25);
RemoveBuildingForPlayer(playerid, 3757, 1610.3750, -1655.0703, 32.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1642.0313, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1528.9531, -1605.8594, 15.6250, 0.25);
new _@ExteriorDP = CreateObject(3976, 1571.60156, -1675.75000, 35.67970,  0.00000, 0.00000, 0.00000);
SetObjectMaterial(_@ExteriorDP, 12, 6873, "vgnshambild1", "glasswindow3b_256");
SetObjectMaterial(_@ExteriorDP, 6, 4832, "airport3_las", "brwall_128");
SetObjectMaterial(_@ExteriorDP, 4, 4832, "airport3_las", "brwall_128");
SetObjectMaterial(_@ExteriorDP, 5, 6871, "vegascourtbld","studiowall4_law");
SetObjectMaterial(_@ExteriorDP, 8, 6871, "vegascourtbld","studiowall4_law");
SetObjectMaterial(_@ExteriorDP, 13, 6871, "vegascourtbld","studiowall4_law");
new _@ExteriorDP2 = CreateObject(3975, 1578.46875, -1676.42188, 13.07030,  0.00000, 0.00000, 0.00000);
SetObjectMaterial(_@ExteriorDP2, 15, 4006, "lanblokd", "citywall1");
SetObjectMaterial(_@ExteriorDP2, 5, 4014, "civic01_lan","brickgrey");
new _@ExteriorDP3 = CreateObject(4150, 1532.05469, -1662.28906, 12.46090,  0.00000, 0.00000, 0.00000);
SetObjectMaterial(_@ExteriorDP3, 1, 4014, "civic01_lan","brickgrey");
CreateObject(1214, 1546.58716, -1672.42859, 13.44850,  0.00000, 0.00000, 0.00000);
CreateObject(1214, 1546.60486, -1678.73010, 13.44850,  0.00000, 0.00000, 0.00000);
CreateObject(980, 1535.71338, -1583.96277, 15.28381,  0.00000, 0.00000, 0.00000);
CreateObject(622, 1541.11047, -1644.18396, 11.92570,  0.00000, 0.00000, 127.00000);
CreateObject(622, 1546.32898, -1658.74500, 12.15220,  33.00000, 33.00000, -164.00000);
CreateObject(10984, 1525.93481, -1707.46716, 12.89374,  0.00000, 0.00000, 0.00000);
CreateObject(10984, 1536.57129, -1714.85706, 12.89374,  0.00000, 0.00000, 0.00000);
CreateObject(10984, 1550.05725, -1694.28271, 12.89374,  0.00000, 0.00000, 0.00000);
CreateObject(10984, 1497.96741, -1731.80981, 12.47122,  0.00000, 0.00000, 0.00000);
CreateObject(10984, 1506.05505, -1724.27234, 12.47122,  0.00000, 0.00000, 0.00000);
CreateObject(10984, 1511.38562, -1691.59265, 12.98132,  0.00000, 0.00000, 0.00000);
CreateObject(3279, 1521.68005, -1731.91260, 12.23332,  0.00000, 0.00000, 0.00000);
CreateObject(3279, 1521.48096, -1614.23376, 12.23332,  0.00000, 0.00000, 0.00000);
CreateObject(4002, 1484.16992, -1788.81335, 44.16360,  -25.00000, 4.00000, 0.00000);
CreateObject(3330, 1604.21716, -1727.18335, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1603.84778, -1706.31799, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1603.58655, -1685.61475, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1603.42822, -1665.69299, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1594.36938, -1654.99072, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1583.86536, -1645.38782, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1576.17480, -1628.36682, 43.06549,  0.00000, 0.00000, 133.93106);
CreateObject(3330, 1563.34985, -1615.34375, 43.06549,  0.00000, 0.00000, 133.93106);
CreateObject(3330, 1549.34070, -1601.30408, 43.06549,  0.00000, 0.00000, 133.93106);
CreateObject(3330, 1536.02039, -1588.00244, 43.06549,  0.00000, 0.00000, 133.93106);
CreateObject(3330, 1519.43323, -1582.04663, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1501.57312, -1582.47607, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1480.26233, -1582.34827, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1462.20142, -1582.29407, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1441.29431, -1582.41748, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1421.64001, -1593.27783, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1431.04517, -1582.30408, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1421.46436, -1613.52893, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1421.69324, -1634.09656, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1422.21252, -1654.26965, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1422.67163, -1673.74976, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1422.97119, -1693.04309, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1423.25037, -1713.53931, 43.06549,  0.00000, 0.00000, 90.72135);
CreateObject(3330, 1595.18140, -1737.95264, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1575.84668, -1737.87732, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1558.30823, -1737.92468, 43.06550,  0.00000, 0.00000, 180.00000);
CreateObject(3330, 1538.00757, -1739.20105, 43.06550,  0.00000, 0.00000, 187.11415);
CreateObject(3330, 1518.26111, -1740.65747, 43.06550,  0.00000, 0.00000, 180.00000);
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CreateObject(874, 1435.87451, -1682.68542, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1440.56360, -1681.98535, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1438.45459, -1676.01892, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1436.45972, -1669.67529, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1432.77234, -1670.33362, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1432.62488, -1673.21338, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1428.98743, -1675.90039, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1427.79077, -1669.76978, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1428.66113, -1664.51282, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1431.08777, -1661.66846, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1431.72827, -1657.22644, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1431.23547, -1651.43323, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1427.72339, -1648.42285, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1430.38977, -1645.55847, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1430.90942, -1641.35876, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1428.48877, -1638.24841, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1425.69922, -1635.47534, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1429.32935, -1633.10815, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1431.57825, -1631.07410, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1429.63538, -1626.91150, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1431.58752, -1625.85376, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1429.02747, -1623.93347, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1427.18677, -1621.21887, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1429.99597, -1620.68469, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1432.89978, -1618.66394, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1433.79187, -1615.45703, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1428.87061, -1612.03210, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1434.80518, -1611.43774, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1432.74915, -1609.53601, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1430.53906, -1607.13806, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1427.67310, -1602.09875, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1441.21436, -1598.74707, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1428.42175, -1597.53418, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1434.51440, -1601.80334, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1435.60938, -1599.08826, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1430.54651, -1598.03992, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1446.70959, -1608.37195, 12.47125,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1443.60046, -1608.35168, 12.47125,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1443.25952, -1613.02466, 12.47125,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1443.26099, -1617.41492, 12.47125,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1450.87073, -1610.71069, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1455.41443, -1608.87195, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1461.26221, -1609.77319, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1466.24329, -1609.10632, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1469.27100, -1607.98694, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1472.07434, -1612.75415, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1467.16638, -1618.59680, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1463.98376, -1625.42688, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1469.87097, -1622.01831, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1474.99744, -1619.29700, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1477.13550, -1613.71167, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1482.28772, -1613.68250, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1482.62561, -1621.64075, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1488.41895, -1619.71033, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1491.24609, -1616.86682, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1491.98523, -1613.32556, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1486.50525, -1610.66431, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1496.71448, -1610.10046, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1502.50720, -1608.88196, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1508.19556, -1610.82690, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1512.34045, -1610.14758, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1514.55872, -1607.53369, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1512.43091, -1618.58777, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1513.93579, -1619.79834, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1514.39453, -1625.31433, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1511.40186, -1630.92017, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1507.03662, -1628.19043, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1501.76929, -1629.20154, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1495.88843, -1629.91870, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1495.79211, -1634.02698, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1499.83594, -1635.04016, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1493.51892, -1639.02710, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1497.57397, -1637.75647, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1502.61829, -1638.18884, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1506.57080, -1635.95813, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1510.37769, -1633.27490, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1510.47693, -1636.59058, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1514.07544, -1634.18738, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1515.89063, -1627.74219, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1502.19153, -1639.66443, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1490.65857, -1646.34448, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1494.68958, -1654.45435, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1489.96619, -1651.22034, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1487.88806, -1654.45276, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1498.16406, -1655.96448, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1481.55554, -1654.66614, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1474.00183, -1653.89246, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1470.46094, -1652.50854, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1466.66138, -1648.31616, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1461.56775, -1648.02747, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1458.15393, -1643.73828, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1459.30823, -1633.32996, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1455.87805, -1634.78113, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1452.24158, -1632.54797, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1447.02478, -1632.41309, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1441.54211, -1631.94470, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1440.16235, -1623.80151, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1440.21313, -1635.79822, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1444.56714, -1637.35632, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1435.99390, -1639.07959, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1435.88733, -1634.92126, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1446.86206, -1617.58862, 12.47125,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1457.81982, -1604.26282, 13.27827,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1520.69458, -1655.07886, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1516.85339, -1660.01013, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1513.20032, -1660.90149, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1509.83130, -1662.19751, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1522.43823, -1659.01733, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1523.61353, -1653.62463, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1519.59595, -1652.09326, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1514.86414, -1651.60107, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1510.52075, -1652.78455, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1513.22656, -1670.79590, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1513.80298, -1680.79138, 13.27167,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1514.69470, -1673.20325, 13.27167,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1513.30408, -1678.02649, 13.27167,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1519.48474, -1667.20020, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1520.52808, -1694.79456, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1516.09326, -1698.67712, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1515.38452, -1704.95361, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1513.75342, -1709.71021, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1508.42468, -1694.69910, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1508.71228, -1699.07922, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1510.70068, -1702.74707, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1512.74976, -1714.11560, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1507.05750, -1714.52307, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1502.26550, -1715.31006, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1498.45605, -1715.20337, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1494.72729, -1715.47668, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1491.18958, -1715.68677, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1486.68872, -1714.85864, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1480.72803, -1714.11340, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1475.99670, -1714.06299, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1471.54785, -1714.53857, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1466.87769, -1708.14197, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1466.35303, -1697.41577, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1465.89697, -1703.17322, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1458.79272, -1715.97388, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1452.26758, -1713.61218, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1448.84949, -1711.81799, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1448.99304, -1705.09717, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1446.50354, -1702.30933, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1449.04443, -1698.89001, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1450.19360, -1691.97070, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1446.47009, -1690.69556, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1450.71484, -1684.24927, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1447.47644, -1683.05396, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1451.51196, -1677.26025, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1453.77405, -1674.68115, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1456.40869, -1671.46497, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1458.78564, -1674.75293, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1462.75549, -1674.31824, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1468.95142, -1676.94861, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1467.29761, -1675.15637, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1471.32227, -1683.04224, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1471.62341, -1688.59839, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1477.58289, -1686.49585, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1478.59558, -1686.36060, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1484.68677, -1680.40955, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1488.64221, -1694.84106, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1486.77856, -1689.07935, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1483.98584, -1685.13257, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1489.16797, -1698.00916, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1489.19006, -1701.69824, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1489.19568, -1701.71741, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1489.29834, -1705.96069, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1439.19788, -1667.71167, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1441.70605, -1666.02600, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1447.04456, -1665.02039, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1453.35876, -1651.39185, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1454.57239, -1659.28967, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1451.66174, -1663.59949, 12.07025,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1465.42261, -1667.31165, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1459.48218, -1662.23169, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1459.32141, -1664.70679, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1459.02466, -1647.59644, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1458.78845, -1655.46179, 12.67527,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1471.38318, -1674.08911, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1472.90125, -1671.70007, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1479.02393, -1669.90955, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1485.61865, -1672.19238, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1478.96399, -1674.22937, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1487.48657, -1675.36963, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1492.13721, -1673.60999, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1496.31055, -1669.58643, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1496.99194, -1675.90344, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1500.46790, -1674.37317, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1502.22778, -1671.05115, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1501.26355, -1664.13367, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1502.53625, -1658.96130, 12.65647,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1508.14270, -1680.81250, 13.27167,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1510.59619, -1687.52612, 13.27167,  0.00000, 0.00000, 0.00000);
CreateObject(874, 1461.07617, -1707.61182, 12.67895,  0.00000, 0.00000, 0.00000);


Créditos:
LS - Construção do Mapa
JernejL - Map Editor
BarbaNegra - Exterior DP(Modifiquei as texturas, mas usei o código)

Idéias para a próxima obra?