mardi 31 mars 2015

im looking for a scripter

im looking for scripters to help me script my cops and robbers gamemode im a noob scripter but i know most of the basics so i need somebody to help with all them high tech scripts



really im looking for some1 who is down with the cause but i will be offering money on scripts we can negotiate but dont think you will get rich scripting my gamemode



add me on skype unclemurdathekilla im pretty active on everyday




[Ajuda] Problema Checkpoints

Estou tendo problemas com checkpoints.

Ex: quando eu vou no checkpoint em cima dele, digito algum comando ai aparece outro checkpoint2 em algum lugar do mapa. Quando eu ir no checkpoint2 ele some e eu ganho dinheiro. Mas quando eu morrer o checkpoint2 aparece normal alguem tem uma solucao para o checkpoint2 aparecer somente quando eu ativar o primeiro e sumir quando eu ir por cima dele.




What is this Map Editor ?

Please you which program it's done?











2 o + NPC un Archivo

Hola a todos, tengo conocimientos prácticamente nulos sobre pawno solo intento personalizar un servidor teniendo como base el GM GrandLarency que viene por defecto, por ahy vi que hay unas limitaciones una de ellas es que solamente se pueden 25 FilterScripts asi que me preguntaba:



-¿Lo del limite es mentira?

-¿hay alguna forma de conectar 2 grabaciones de NPC en un solo archivo Pawno? es decir, que en un solo archivo se carguen 2 o mas NPC

este es mi archivo, el segundo es idéntico pero con otra grabacion.




HTML Code:



#pragma tabsize 0

#include <a_samp>

public OnFilterScriptInit()

{

ConnectNPC("At400","at400_sf_to_ls_x1");

return 1;

}

public OnPlayerConnect(playerid)

{

if(IsPlayerNPC(playerid)) {

new ip_addr_npc[64+1];

new ip_addr_server[64+1];

GetServerVarAsString("bind",ip_addr_server,64);

GetPlayerIp(playerid,ip_addr_npc,64);



if(!strlen(ip_addr_server)) {

ip_addr_server = "127.0.0.4";

}





printf("NPC: Connection from %s is allowed.",ip_addr_npc);

}



return 1;

}

public OnPlayerRequestClass(playerid, classid)

{

if(!IsPlayerNPC(playerid)) return 0;



new playername[64];

GetPlayerName(playerid,playername,64);

if(!strcmp(playername,"At400",true)) {

SetSpawnInfo(playerid,0,61,-1512.9868,-21.3465,14.0787,313.7000,0,0,0,0,0,0);

}

return 0;

}

public OnPlayerSpawn(playerid)

{

if(!IsPlayerNPC(playerid)) return 1;



new avioncomercial = AddStaticVehicleEx( 577, -1512.9868, -21.3465, 14.0787, 313.7000, 8, 65, 21600);



new playername[64];

GetPlayerName(playerid,playername,64);



if(!strcmp(playername,"At400",true)) {

PutPlayerInVehicle(playerid, avioncomercial, 0);

SetPlayerColor(playerid,0xAA3333AA);

}

return 1;

}







Run time error 19: "File or function is not found" Help !


What is the problem







Streamer The current version installed



OS: Windows Server 2008 R2 SP1 (64Bit)





ApplyAnimation VS TogglePlayerControllable



Code:



ClearAnimations(playerid);

ApplyAnimation(playerid, "PED", "IDLE_STANCE", 4.1,0,1,1,0,1);

TogglePlayerControllable(playerid,true);



åñëè òàê òî àíèìàöèÿ íå ïðèìåíÿåòñÿ.


Code:



TogglePlayerControllable(playerid,true);

ClearAnimations(playerid);

ApplyAnimation(playerid, "PED", "IDLE_STANCE", 4.1,0,1,1,0,1);



à òàê òîëüêî êàìåðîé äâèãàòü ìîãó. à ñàì èãðîê çàìîðîæåí



êàê èñïðàâèòü?




Detecting a player accelerating

How can i detect if a player is accelerating?

I was thinking of detecting his keys to see if he's pressing W using GetPlayerKeys, but the wiki says you cannot do this anymore:





lundi 30 mars 2015

[Velocimetro]

¿Cómo puedo empezar a realizar un velocimetro? Y que además mida el nivel de gasolina de un vehiculo.

Es que no se me ocurre como empezar el código. Cuando alguien se monte en un vehículo y hasta ahí voy, por favor me ayudan?




[Pedido] Digam quais os melhores tipos de GM (este post é de opinião)

Quais os melhores tipos de GM para vocês?

Eu sei que não é nada sobre FS ou Includes mas é bom saber, porque novatos querem fazer um server bom, que qualquer pessoa goste (Se é assim) Estão entendendo?



Bem! Para mim os tipos de GM que eu gosto são de DM ou mesmo de Diversão não com muitas rampas.




Bem espero que gostem!

E tu ai Novatos lê os comentários pode ajudar-te a fazer um server bom :D




plugin load failed

I always get the error, plugin is not loading, tried about 15 times... I placed all the plugins in the necessary folder and added in server.cfg but still ain't working..









San Fierro: Cops And Robbers (0.3z) - http://ift.tt/1k4zEoX - GIVING AWAY GTA 5, PAYDAY 2 AND VIP!





Server Information



IP Address: 192.169.82.202:7777

User Control Panel: sfcnr.com

Information: Want to win GTA 5, Payday 2 or VIP? Then click HERE to join the competition!!!

Stay up to development with SF-CNR via RevCTRL: http://ift.tt/19pPyuv



Introduction



Irresistible Gaming, a community founded in August, 2011. Promoting fun ever since, and addictive game-play. Our servers are custom and contain unique features that most servers don't have (unless others were inspired by us).



There is a tendency to us implementing features inspired by many trending games (GTA 5 and PayDay 2) and TV series (Breaking Bad, Prison Break and The Wire).



We are giving away GTA 5, Payday 2, VIP and money to our members. So come and join us, and be apart to win!



Trailer









Features



Here at SF-CNR, we have a very stable economy where you can build on your character's wealth and earn luxurious assets that most citizens cannot afford. We make it a challenge to obtain money, which leaves you never bored! Each weekend we make an event!



Unlike many servers, we actually care about your game-play. If someone's ruining the fun, we'll compensate for it! We try our hardest to cease harmful hacks and provide at least an admin at any GMT!



We have many, many, many cool features that you'll simply enjoy making usage out of. Clans for example, can be applied for at our lovely community forum. Start your illegal/honest career today!



Classes you can choose!

  • Civilian - no requirements

  • Policeman - no requirements

  • Fireman - 1000 XP or more.

  • Paramedic - 2000 XP or more.

  • F.B.I - 10,000 XP or more.

  • C.I.A - 15,000 XP or more.

  • Army - 20,000 XP or more.




Common approaches to obtain XP/score/wealth!

  • Arresting as a COP.

  • Robbing Players/Stores.

  • Killing players. (as it's CNR/DM)

  • Gang wars - Capturing turfs.

  • Events.

  • Fighting fires.

  • Cutting wood at lumberjack.

  • Robbing items off players.

  • Kidnapping people.

  • Blowing up the jail cells for a payment.

  • Complete hit contracts for players.

  • Steal furniture and cash them at the Pawn Shop.

  • Healing players.

  • Curing players.

  • Mining ores.

  • Missions.

  • Yield methamphetamine.

  • Start a bank heist.

  • Rob NPC security trucks (just like GTA 5).

  • Blowing up Alcatraz.

  • Jacking cars and exporting them in Shipyard containers.

  • Maintaining vehicles.

  • Responsive anti-cheat.

  • ... AND SO MUCH MORE!




If you need any other help, contact us in-game by /ask or simply by the forums!








[Map] building in Glen Park


















Thought Out had fire department can but put who want

Album: http://ift.tt/19pwzjE

Code Pastebin


Quote:








RemoveBuildingForPlayer(playerid, 5597, 2011.4688, -1300.8984, 28.6953, 0.25);

RemoveBuildingForPlayer(playerid, 5636, 2042.1797, -1346.8047, 24.0078, 0.25);

RemoveBuildingForPlayer(playerid, 1525, 1969.5938, -1289.6953, 24.5625, 0.25);

RemoveBuildingForPlayer(playerid, 5464, 1902.4297, -1309.5391, 29.9141, 0.25);

RemoveBuildingForPlayer(playerid, 700, 1970.5078, -1328.3203, 23.3359, 0.25);

RemoveBuildingForPlayer(playerid, 700, 2003.4375, -1328.3203, 23.2344, 0.25);

RemoveBuildingForPlayer(playerid, 620, 1989.6641, -1328.0859, 22.5703, 0.25);

RemoveBuildingForPlayer(playerid, 5461, 2011.4688, -1300.8984, 28.6953, 0.25);

RemoveBuildingForPlayer(playerid, 5631, 2011.4063, -1302.9453, 28.2734, 0.25);

RemoveBuildingForPlayer(playerid, 620, 2039.1094, -1327.9766, 22.6016, 0.25);

RemoveBuildingForPlayer(playerid, 1308, 2057.1328, -1311.2891, 23.1641, 0.25);

RemoveBuildingForPlayer(playerid, 700, 2055.0938, -1311.7813, 23.2344, 0.25);

RemoveBuildingForPlayer(playerid, 1308, 2057.1094, -1302.3906, 23.2422, 0.25);

RemoveBuildingForPlayer(playerid, 5465, 1993.2969, -1284.9375, 26.7344, 0.25);

RemoveBuildingForPlayer(playerid, 1308, 2008.6328, -1271.3125, 23.1641, 0.25);

RemoveBuildingForPlayer(playerid, 673, 2054.6797, -1281.5781, 22.9453, 0.25);

CreateDynamicObject(11305, 2016.30, -1278.99, 27.93, 0.00, 0.00, 90.00);

CreateDynamicObject(10932, 2017.63, -1309.48, 28.88, 0.00, 0.00, -90.00);

CreateDynamicObject(11353, 2017.53, -1328.60, 25.85, 0.00, 0.00, 90.00);

CreateDynamicObject(5442, 1976.08, -1300.85, 23.09, 0.00, 0.00, 90.00);

CreateDynamicObject(3944, 1965.23, -1321.81, 19.18, 0.00, 0.00, -90.00);

CreateDynamicObject(3944, 1965.23, -1304.34, 19.18, 0.00, 0.00, -90.00);

CreateDynamicObject(3944, 1965.59, -1331.75, 14.12, 0.00, 90.00, 0.00);

CreateDynamicObject(3944, 1967.09, -1331.76, 14.12, 0.00, 90.00, 0.00);

CreateDynamicObject(3944, 1980.63, -1331.75, 14.12, 0.00, 90.00, 0.00);

CreateDynamicObject(3944, 1982.10, -1331.72, 14.12, 0.00, 90.00, 0.00);

CreateDynamicObject(3944, 1980.23, -1270.44, 14.12, 0.00, 90.00, -90.00);

CreateDynamicObject(3944, 1982.11, -1270.43, 14.12, 0.00, 90.00, -90.00);

CreateDynamicObject(3944, 1983.25, -1270.42, 14.12, 0.00, 90.00, -90.00);

CreateDynamicObject(3944, 1968.21, -1270.45, 14.12, 0.00, 90.00, -90.00);

CreateDynamicObject(3944, 1966.28, -1270.45, 14.12, 0.00, 90.00, -90.00);

CreateDynamicObject(3944, 1964.72, -1270.45, 14.12, 0.00, 90.00, -90.00);

CreateDynamicObject(3944, 1986.93, -1279.97, 19.17, 0.00, 0.00, 90.00);

CreateDynamicObject(3944, 1986.92, -1298.03, 19.19, 0.00, 0.00, 90.00);

CreateDynamicObject(3944, 1986.90, -1316.05, 19.19, 0.00, 0.00, 90.00);

CreateDynamicObject(3944, 1986.94, -1321.86, 19.19, 0.00, 0.00, 90.00);

CreateDynamicObject(4881, 2044.60, -1291.07, 20.06, 0.00, 0.00, 90.00);

CreateDynamicObject(14416, 2020.86, -1298.92, 19.75, 0.00, 0.00, 0.00);

CreateDynamicObject(14416, 2016.90, -1298.92, 19.75, 0.00, 0.00, 0.00);

CreateDynamicObject(14416, 2017.92, -1299.13, 19.75, 0.00, 0.00, 90.00);

CreateDynamicObject(14416, 2017.93, -1303.03, 19.75, 0.00, 0.00, 90.00);

CreateDynamicObject(14416, 2017.93, -1306.91, 19.75, 0.00, 0.00, 90.00);

CreateDynamicObject(14416, 2017.53, -1303.76, 19.75, 0.00, 0.00, 180.00);

CreateDynamicObject(14416, 2020.87, -1303.76, 19.75, 0.00, 0.00, 180.00);

CreateDynamicObject(19325, 2027.80, -1290.18, 25.78, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2027.80, -1290.18, 29.90, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2038.63, -1290.18, 25.78, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2038.63, -1290.18, 29.90, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2017.80, -1290.18, 27.28, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2017.80, -1290.18, 31.40, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2006.80, -1290.18, 25.78, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 1996.30, -1290.18, 25.78, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2006.80, -1290.18, 29.90, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 1996.30, -1290.18, 29.90, 0.00, 0.00, 90.00);

CreateDynamicObject(2207, 2018.33, -1282.55, 22.98, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2020.94, -1283.57, 22.88, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2016.49, -1283.57, 22.88, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2023.64, -1283.57, 22.89, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2013.71, -1283.57, 22.89, 0.00, 0.00, 180.00);

CreateDynamicObject(1806, 2017.33, -1285.01, 22.99, 0.00, 0.00, 0.00);

CreateDynamicObject(2208, 2011.07, -1283.55, 22.88, 0.00, 0.00, 150.00);

CreateDynamicObject(2208, 2025.91, -1282.27, 22.88, 0.00, 0.00, -150.00);

CreateDynamicObject(2208, 2028.30, -1280.88, 22.89, 0.00, 0.00, -150.00);

CreateDynamicObject(2208, 2008.79, -1282.23, 22.89, 0.00, 0.00, 150.00);

CreateDynamicObject(19378, 1996.83, -1276.21, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 1996.84, -1285.83, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2007.29, -1285.82, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2007.30, -1276.19, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2017.80, -1276.19, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2017.79, -1285.82, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2028.27, -1276.19, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2028.26, -1285.82, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2038.72, -1276.19, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2038.76, -1285.81, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19378, 2040.88, -1276.20, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(2208, 2006.51, -1280.96, 22.88, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2003.97, -1280.98, 22.89, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2001.53, -1280.99, 22.88, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 1999.09, -1281.01, 22.89, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2030.98, -1280.89, 22.88, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2033.64, -1280.89, 22.89, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2036.33, -1280.89, 22.88, 0.00, 0.00, 180.00);

CreateDynamicObject(2208, 2039.02, -1280.87, 22.89, 0.00, 0.00, 180.00);

CreateDynamicObject(1806, 2026.72, -1283.43, 22.99, 0.00, 0.00, 30.00);

CreateDynamicObject(1806, 2031.15, -1282.45, 22.99, 0.00, 0.00, 0.00);

CreateDynamicObject(1806, 2036.73, -1282.40, 22.99, 0.00, 0.00, 0.00);

CreateDynamicObject(1806, 2008.39, -1283.88, 22.99, 0.00, 0.00, -35.00);

CreateDynamicObject(1806, 2003.21, -1282.84, 22.99, 0.00, 0.00, 0.00);

CreateDynamicObject(1806, 1999.11, -1282.79, 22.99, 0.00, 0.00, 0.00);

CreateDynamicObject(2165, 2009.31, -1282.62, 22.94, 0.00, 0.00, -30.00);

CreateDynamicObject(2162, 2007.30, -1281.10, 22.80, 0.00, 0.00, -30.00);

CreateDynamicObject(2165, 2002.24, -1281.06, 22.95, 0.00, 0.00, 0.00);

CreateDynamicObject(2162, 1996.95, -1280.79, 22.82, 0.00, 0.00, 0.00);

CreateDynamicObject(2165, 2025.63, -1282.51, 22.95, 0.00, 0.00, 30.00);

CreateDynamicObject(2162, 2031.76, -1280.67, 22.82, 0.00, 0.00, 0.00);

CreateDynamicObject(2162, 2019.77, -1283.48, 22.82, 0.00, 0.00, 0.00);

CreateDynamicObject(2165, 2036.23, -1280.93, 22.95, 0.00, 0.00, 0.00);

CreateDynamicObject(19325, 2029.03, -1271.47, 24.95, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2029.03, -1271.47, 29.07, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2006.83, -1271.47, 24.95, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 1996.56, -1271.47, 24.95, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2039.30, -1271.47, 24.95, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2039.30, -1271.47, 29.07, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 2006.83, -1271.47, 29.07, 0.00, 0.00, 90.00);

CreateDynamicObject(19325, 1996.56, -1271.47, 29.07, 0.00, 0.00, 90.00);

CreateDynamicObject(1703, 2023.87, -1272.60, 23.00, 0.00, 0.00, 0.00);

CreateDynamicObject(1703, 2020.47, -1272.60, 23.00, 0.00, 0.00, 0.00);

CreateDynamicObject(1703, 2012.65, -1272.60, 23.00, 0.00, 0.00, 0.00);

CreateDynamicObject(1703, 2009.59, -1272.60, 23.00, 0.00, 0.00, 0.00);

CreateDynamicObject(1703, 2001.77, -1272.60, 23.00, 0.00, 0.00, 0.00);

CreateDynamicObject(1703, 1998.71, -1272.60, 23.00, 0.00, 0.00, 0.00);

CreateDynamicObject(1703, 2031.35, -1272.60, 23.00, 0.00, 0.00, 0.00);

CreateDynamicObject(1703, 2034.41, -1272.60, 23.00, 0.00, 0.00, 0.00);

CreateDynamicObject(632, 1996.89, -1287.20, 23.86, 0.00, 0.00, 0.00);

CreateDynamicObject(632, 1995.98, -1274.27, 23.86, 0.00, 0.00, 0.00);

CreateDynamicObject(632, 2042.45, -1273.73, 23.86, 0.00, 0.00, 0.00);

CreateDynamicObject(632, 2042.98, -1288.40, 23.86, 0.00, 0.00, 0.00);

CreateDynamicObject(638, 2028.59, -1272.66, 23.61, 0.00, 0.00, 90.00);

CreateDynamicObject(638, 2039.40, -1272.54, 23.61, 0.00, 0.00, 90.00);

CreateDynamicObject(638, 2006.70, -1272.54, 23.61, 0.00, 0.00, 90.00);

CreateDynamicObject(638, 1995.77, -1272.51, 23.61, 0.00, 0.00, 90.00);

CreateDynamicObject(19377, 1991.34, -1326.18, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2001.84, -1326.17, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2012.34, -1326.19, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2022.84, -1326.18, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2033.34, -1326.14, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2043.83, -1326.14, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2054.33, -1326.18, 22.89, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2054.16, -1316.55, 22.89, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2043.69, -1316.51, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2043.66, -1306.98, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2054.11, -1306.95, 22.89, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2033.19, -1316.65, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2033.23, -1309.87, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2038.89, -1300.26, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2054.27, -1297.37, 22.89, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2043.80, -1297.38, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2052.64, -1287.79, 22.89, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2052.66, -1278.35, 22.89, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2052.67, -1272.03, 22.89, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2043.75, -1287.81, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2038.89, -1290.63, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2028.44, -1292.30, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2017.96, -1292.27, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2022.71, -1316.55, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2022.72, -1310.39, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2012.24, -1310.41, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2001.83, -1309.09, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2012.26, -1316.57, 22.92, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2001.81, -1316.62, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 1991.36, -1316.66, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 1991.34, -1307.05, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 1991.34, -1297.43, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 1997.00, -1295.28, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2000.71, -1300.86, 22.89, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 1986.60, -1287.84, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2017.57, -1301.19, 22.10, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2044.02, -1301.23, 17.51, 0.00, 0.00, 0.00);

CreateDynamicObject(1536, 2043.84, -1302.97, 16.78, 0.00, 0.00, 90.00);

CreateDynamicObject(1536, 2043.86, -1299.99, 16.78, 0.00, 0.00, -90.00);

CreateDynamicObject(1211, 1983.67, -1280.27, 23.50, 0.00, 0.00, 0.00);

CreateDynamicObject(1297, 1970.80, -1313.34, 26.42, 0.00, 0.00, 180.00);

CreateDynamicObject(1297, 1970.80, -1288.61, 26.42, 0.00, 0.00, 180.00);

CreateDynamicObject(19377, 2007.56, -1291.27, 22.90, 0.00, 90.00, 0.00);

CreateDynamicObject(19377, 2010.85, -1300.81, 22.91, 0.00, 90.00, 0.00);

CreateDynamicObject(1437, 2024.40, -1305.26, 23.23, 100.00, 0.00, 98.00);

CreateDynamicObject(1613, 2021.33, -1290.73, 28.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 1993.09, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 1998.76, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 2004.43, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 2010.10, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 2015.76, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 2021.43, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 2027.10, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 2032.77, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(640, 2038.44, -1330.25, 23.63, 0.00, 0.00, 90.00);

CreateDynamicObject(638, 2042.80, -1330.25, 23.63, 0.00, 0.00, 90.00);







3D Building Program SA-MP convert

Is it possible to convert 3D buildings or an entire city to SA-MP ? That would have been a big progress in SA-MP.

Can it be done? How it's Rockstar creating their maps?




dimanche 29 mars 2015

Way to list all registered players in a dialog list

I want to make a dialog list which shows every registered user (from scriptfiles/Users) to a dialog list and when I click on someone to show for example is he muted.




Help i need Anti Car Warn System plz and some systems

hello i need /buyclothes system for rp server with skin list

and i need anti car warp system please please help me , if you help me i'll make you developer in my server





HostName: Los Santos Public Roleplay [Refunding || Hiring]

Address: 46.151.52.7:4500

Players: 23 / 400

Ping: 128

Mode: LS-PRPv0.3

Map: San Andreas




PG:RP | Platinum Gaming Roleplay [Refunding]






IP: 23.95.121.210:7788 or JOIN

TS: 23.95.121.210:9987





Introduction





Our Server is a medium roleplay concentrated on Los Santos. We are using a unique script consist so many commands and dynamic features. there are about 1000+ Commands including admin commands. There are about 15 jobs including legal and illegal job for players. Our Staff team is well active and Friendly with players. Currently we are refunding VIP, House, Business etc. for the new players.







Refunds





We are refunding to old players and new players joining the server. We are hiring Family/ Faction Leaders, Helpers etc.

Refunds including VIP (auto), 1 House, 1 Business, 1 Vehicles and Money also there. Those who play active and RP around the street will got Cool rewards + Promotions.





Factions





[] Los Santos Police Dept.

[] Federal Buerro of Investigation

[] Los Santos Fire and Medical Dept.

[] Government

[] San Andreas News





Families



We are using a Dynamic Family System. First 4 Players who need to create a family can get family moderator assistance by joining on Teamspeak. Others Players who decide to create a family should apply on the forum with the Family background stroy for creating a Family/Organization.



Hiring



We Currently Hiring :





- Family Moderators*

- Faction Leaders

- Family Leaders

- Helpers

- Moderators*

- Mappers

*Some Requirements needed.



Server information





Server IP: 23.95.121.210:7788

Teamspeak: 23.95.121.210:9987

Forum: platinumrp.net





Green Mapping showcase






Ìýðèÿ

watch video



Ìýðèÿ (2)

watch video



Ïîëèöåéñêèé äåïàðòàìåíò

watch video



Êîíôåðåíö. çàë

watch video



Ãàðàæ

watch screenshot

watch screenshot



Ãàðàæ (2)

watch screenshot

watch screenshot



Îñòðîâ

watch screenshot



Êàôå

watch screenshot



Àâòîøêîëà

watch screenshot



Äîì áàíäû

watch video



Òðóùîáû

watch video



Êðóøåíèå ñàìîëåòà

watch video



Àâòîáóñíàÿ ñòàíöèÿ

watch screenshot

watch screenshot

watch screenshot





Green Mapping showcase






Interior City Hall

watch video



Interior City Hall (2)

watch video



Interior Police Department

watch video



Interior Ñonference Room

watch video



Interior Garage

watch screenshot

watch screenshot



Interior Garage (2)

watch screenshot

watch screenshot



Island

watch screenshot



Interior Coffee

watch screenshot



Driving School

watch screenshot



Interior House Gang

watch video



Shanty

watch video



Plane Crash

watch video



Bus Station

watch screenshot

watch screenshot

watch screenshot





Error Dealership Dialog

Hi guys! I was struck again by a problem. Specifically I tried to do a Dealership. But when I compiled gave me these problems.




Quote:








C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2247) : error 054: unmatched closing brace ("}")

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2249) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2250) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2251) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2252) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2253) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2254) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2255) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2256) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2257) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2258) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2259) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2260) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2261) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2262) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2263) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2264) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2265) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2266) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2267) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2268) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2269) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2270) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2271) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2272) : error 010: invalid function or declaration

C:\Documents and Settings\home\Desktop\SERVER SAMP\gamemodes\TLA.pwn(2273) : error 010: invalid function or declaration



Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase







26 Errors.




Lines are:




Quote:








} // Line 2247

INI_Int("Vehicle1",PlayerInfo[playerid][pVehicle1]);

INI_Int("Vehicle1Model",PlayerInfo[playerid][pVehicle1Model]);

INI_Float("Vehicle1X",PlayerInfo[playerid][pVehicle1X]);

INI_Float("Vehicle1Y",PlayerInfo[playerid][pVehicle1Y]);

INI_Float("Vehicle1Z",PlayerInfo[playerid][pVehicle1Z]);

INI_Float("Vehicle1C",PlayerInfo[playerid][pVehicle1C]);

INI_Int("Vehicle1Color1",PlayerInfo[playerid][pVehicle1Color1]);

INI_Int("Vehicle1Color2",PlayerInfo[playerid][pVehicle1Color2]);

INI_Int("Vehicle1Value",PlayerInfo[playerid][pVehicle1Value]);

INI_String("Vehicle1Plate",PlayerInfo[playerid][pVehicle1Plate]);

INI_Int("Vehicle1Lock",PlayerInfo[playerid][pVehicle1Lock]);

INI_Int("Vehicle2",PlayerInfo[playerid][pVehicle2]);

INI_Int("Vehicle2Model",PlayerInfo[playerid][pVehicle2Model]);

INI_Float("Vehicle2X",PlayerInfo[playerid][pVehicle2X]);

INI_Float("Vehicle2Y",PlayerInfo[playerid][pVehicle2Y]);

INI_Float("Vehicle2Z",PlayerInfo[playerid][pVehicle2Z]);

INI_Float("Vehicle2C",PlayerInfo[playerid][pVehicle2C]);

INI_Int("Vehicle2Color1",PlayerInfo[playerid][pVehicle2Color1]);

INI_Int("Vehicle2Color2",PlayerInfo[playerid][pVehicle2Color2]);

INI_Int("Vehicle2Value",PlayerInfo[playerid][pVehicle2Value]);

INI_String("Vehicle2Plate",PlayerInfo[playerid][pVehicle2Plate]);

INI_Int("Vehicle2Lock",PlayerInfo[playerid][pVehicle2Lock]);

INI_Int("Vehicle3",PlayerInfo[playerid][pVehicle3]);

INI_Int("Vehicle3Model",PlayerInfo[playerid][pVehicle3Model]);

INI_Float("Vehicle3X",PlayerInfo[playerid][pVehicle3X]);

INI_Float("Vehicle3Y",PlayerInfo[playerid][pVehicle3Y]); //Line 2273

INI_Float("Vehicle3Z",PlayerInfo[playerid][pVehicle3Z]);

INI_Float("Vehicle3C",PlayerInfo[playerid][pVehicle3C]);

INI_Int("Vehicle3Color1",PlayerInfo[playerid][pVehicle3Color1]);

INI_Int("Vehicle3Color2",PlayerInfo[playerid][pVehicle3Color2]);

INI_Int("Vehicle3Value",PlayerInfo[playerid][pVehicle3Value]);

INI_String("Vehicle3Plate",PlayerInfo[playerid][pVehicle3Plate]);

INI_Int("Vehicle3Lock",PlayerInfo[playerid][pVehicle3Lock]);

INI_WriteInt(File,"Vehicle1",PlayerInfo[playerid][pVehicle1]);

INI_WriteInt(File,"Vehicle1Model",PlayerInfo[playerid][pVehicle1Model]);

INI_WriteFloat(File,"Vehicle1X",PlayerInfo[playerid][pVehicle1X]);

INI_WriteFloat(File,"Vehicle1Y",PlayerInfo[playerid][pVehicle1Y]);

INI_WriteFloat(File,"Vehicle1Z",PlayerInfo[playerid][pVehicle1Z]);

INI_WriteFloat(File,"Vehicle1C",PlayerInfo[playerid][pVehicle1C]);

INI_WriteInt(File,"Vehicle1Color1",PlayerInfo[playerid][pVehicle1Color1]);

INI_WriteInt(File,"Vehicle1Color2",PlayerInfo[playerid][pVehicle1Color2]);

INI_WriteInt(File,"Vehicle1Value",PlayerInfo[playerid][pVehicle1Value]);

INI_WriteString(File,"Vehicle1Plate",PlayerInfo[playerid][pVehicle1Plate]);

INI_WriteInt(File,"Vehicle1Lock",PlayerInfo[playerid][pVehicle1Lock]);

INI_WriteInt(File,"Vehicle2",PlayerInfo[playerid][pVehicle2]);

INI_WriteInt(File,"Vehicle2Model",PlayerInfo[playerid][pVehicle2Model]);

INI_WriteFloat(File,"Vehicle2X",PlayerInfo[playerid][pVehicle2X]);

INI_WriteFloat(File,"Vehicle2Y",PlayerInfo[playerid][pVehicle2Y]);

INI_WriteFloat(File,"Vehicle2Z",PlayerInfo[playerid][pVehicle2Z]);

INI_WriteFloat(File,"Vehicle2C",PlayerInfo[playerid][pVehicle2C]);

INI_WriteInt(File,"Vehicle2Color1",PlayerInfo[playerid][pVehicle2Color1]);

INI_WriteInt(File,"Vehicle2Color2",PlayerInfo[playerid][pVehicle2Color2]);

INI_WriteInt(File,"Vehicle2Value",PlayerInfo[playerid][pVehicle2Value]);

INI_WriteString(File,"Vehicle2Plate",PlayerInfo[playerid][pVehicle2Plate]);

INI_WriteInt(File,"Vehicle2Lock",PlayerInfo[playerid][pVehicle2Lock]);

INI_WriteInt(File,"Vehicle3",PlayerInfo[playerid][pVehicle3]);

INI_WriteInt(File,"Vehicle3Model",PlayerInfo[playerid][pVehicle3Model]);

INI_WriteFloat(File,"Vehicle3X",PlayerInfo[playerid][pVehicle3X]);

INI_WriteFloat(File,"Vehicle3Y",PlayerInfo[playerid][pVehicle3Y]);

INI_WriteFloat(File,"Vehicle3Z",PlayerInfo[playerid][pVehicle3Z]);

INI_WriteFloat(File,"Vehicle3C",PlayerInfo[playerid][pVehicle3C]);

INI_WriteInt(File,"Vehicle3Color1",PlayerInfo[playerid][pVehicle3Color1]);

INI_WriteInt(File,"Vehicle3Color2",PlayerInfo[playerid][pVehicle3Color2]);

INI_WriteInt(File,"Vehicle3Value",PlayerInfo[playerid][pVehicle3Value]);

INI_WriteString(File,"Vehicle3Plate",PlayerInfo[playerid][pVehicle3Plate]);

INI_WriteInt(File,"Vehicle3Lock",PlayerInfo[playerid][pVehicle3Lock]);

{



Good, I removed "{" and "}" at the first error. But all those errors show them. Less error with "{"




[Pedido] Database BR do geoIP

Bom, depois de muito e incansavelmente pesquisar nesse fórum e na internet também, resolvi recorrer ao povão :D

Preciso de um banco de dados de IPs BR pra usar no geopip lite. Alguém pode me mandar um, ou indicar onde eu acho?

Consegui um na board dos gringos, mas meu IP aponta pros estados unidos nele... Aí não dá rs




samedi 28 mars 2015

[GameMode] Continental Outbreak Roleplay [Official Release]


THIS CODE IS MY OWN, IT WAS RELEASED BACK IN 2013 HOWEVER I HAD THE TOPIC DELETED FOR DEVELOPMENT CONTINUATION. NOW THIS HAS GONE PUBLIC, DUE TO THE CONTINUING ATTACKS



ORIGINAL CODE: http://ift.tt/1EP7MOp

Before any of you ask, Yes I have been given permission.












SA-MP Version: 0.3z - R2

Script Version: 0.4.9 Beta Public

Base Gamemode: Still Alive Roleplay (Basic Gamemode)

Original Coder: Ciandlah



Gamemode History



(Credits given to Still Alive Roleplay Developers - Spanish Section Of Forums)



This gamemode was founded by myself on my old account Slaykler - After months of translating to english from Spanish [Still Alive Roleplay Gamemode] I was able to continue their work and upgrade the server in many ways possible. Due to i have no need for this script anymore, i am giving this away to the public for FREE. This script has had so many bug fixes and addons that i cannot recall most of what i have added anymore.



If you request any help upon this script, all you need to do is message me on my SA-MP private messages.



This script was being used by a server that was starting up, but im afriad that i have had to distance myself due to how many demands the server was requesting within the short amount of time given. This is not a release to annoy the server whom i lean't this gamemode too. It is a release of an older version. This is a Translated Gamemode into english with atleast over 50 addons that i will only announce a few below.



If you post a comment down below saying that this is just Project Gamings Old code, you can check the Spanish section for the Still Alive code. They used the same Base. However though lets get into detail about the script itself.



Recent Bug Fixes

AddPlayerClass Bug Fixed

SetSpawnInfo Bug Fixed

WorldBounds bug fixed

Zombie biting system fixed

Human race system bug fixed

Fuel system fixed

Alot more to be named



Script Features

>New Textdraw Notification system

-Instead of being told via sendclientmessage on a command you cannot use, it was changed into a textdraw



>VIP System

-Current Vip system is very basic, nothing really added for VIPs to do, just the rank basically



>New Login screen

-More organised login and registration system for the players to enjoy the server



>New Talents

-Players can now be Carpenters, Wolf Senses, Blacksmith etc



>New Township system

-Players can purchase towns, in version 5



>New House System

-Players can purchase houses in town, in version 5



>Corpse system

-Upon a player dieing, it will get the players position and set a dead bodie to that position. when the same player dies again that body from the old position will disappear and respawn where he died the latest area.



>Inventory System

-I know everyone says, its hard typing /inv. Its actually not so i made it when you press KEY_YES aka Y it will open your inventory system up



>New Car system

-You will have to find vehicle parts to drive vehicle in version 5



>Fuel & Battery

-The fuel and battery system is very unique. The battery will not die down every 15 seconds like the fuel system, it actually takes 24 hours for a battery to loose 15.00Points of the 100.00points



Version 5 Release Date: 24 April 2015



Download Links Full Versions:

Version 4.9

> Mediafire



Download Links Parts Versions:

Version 4.9 - AMX

>Mediafire Amx

Version 4.9 - PWN

>Mediafire PWN

Version 4.9 - Server.cfg

>Mediafire Server.cfg

Version 4.9 - Scriptfiles

>Mediafire Scriptfiles

Version 4.9 - Filterscripts

>Mediafire Filterscripts

Version 4.9 - Plugins

>Mediafire Plugins



>No virus in this file, if it pops up saying there is one, just replace the server.exe or pawno.exe



The Server I opened up with this code has been shutdown due to the continous attacks made against it just for going up. However this is noones code but the original Topic owners. I will be putting another standard RP one in its place.





[Tool/Web/Other] SA-MP 0.3.7 RC3 [Traducción]



Quote:








Este tema es creado para traducir la última publicación de Kalcor sobre la nueva versión, SA-MP 0.3.7. El objetivo de esta publicación es informar a los usuarios de habla hispana sobre esta nueva versión que aún está a prueba.



Aclaro que esto es la traducción más precisa posible con la información dada por Kalcor, el programador de SA-MP. Algunas partes de la traducción contienen entre paréntesis el texto original, ya que algunos puntos se entienden mejor en inglés.



También algunos puntos, adicionales a la publicación original, tienen aclaraciones para aquellos que no entiendan de qué se tratan algunas mejoras. Estos puntos adicionales estarán en un cuadro similar a este.



No soy autor más que de la traducción. Este tema además de dirigirse hacia los usuarios de la sección española, también va dirigido a los usuarios de mi comunidad.




Quote:








Versiones anteriores de SA-MP 0.3.7 RC:



0.3.7 RC1

0.3.7 RC2






SA-MP 0.3.7 RC



La 0.3.7 RC es una versión de prueba para una futura actualización de la rama 0.3 de SA-MP. La liberación oficial vendrá una vez que haya finalizado la versión de pruebas.



Actualizaciones:



SA-MP 0.3.7 RC3-3 Actualización opcional de cliente



- Reparado: Los personajes añadidos en la RC3 no funcionaban en la previsualización del modelo.

- Más reparaciones en el choque de cámara con objetos adjuntos a vehículos.

- Al iniciar ("spawnear") el jugador aún poseía animaciones de correr de CJ.

- Aún había problemas con el ancho de los dialogs de lista.



SA-MP 0.3.7 RC3-2 Actualización opcional de cliente



- El ítem seleccionado en los dialogs de tablist no eran reiniciados cuando un nuevo dialog era mostrado.

- Repara un cálculo en el ancho del dialog de lista que causaría en el corte de una columna del dialog.



SA-MP 0.3.7 RC3 Actualización de cliente/servidor


- Repara la ventana "directmode" que falló desde que se añadieron los tamaños de fuente.

- La cantidad asignada de "streaming memory" usa la memoria total del sistema encontrada por Windows, no la cantidad de memoria disponible.

- Repara el problema con la tabla de "score" y los dialogs donde los últimos ítems no podían seleccionarse sin usar el "scroll" del ratón/mouse.

- Repara el espacio entre el texto del dialog y el botón del dialog en la parte baja.

- Añade nuevos tipos de dialogs, DIALOG_STYLE_TABLIST y DIALOG_STYLE_TABLIST_HEADERS que son extensiones del dialog de lista, los cuales usan otras columnas.



Para un ejemplo de su uso, revise el comando /testtablist y /testtablistheaders en el filterscript test_cmds.

Los TABLISTS permiten 4 columnas, con un máximo de 128 caracteres por columna y 256 por fila.



- Nuevos objetos añadidos por Matite.

140 objetos nuevos.

Nuevos filterscripts añadidos mostrando los nuevos objetos que reemplazarán a los anteriores.

12 variaciones de los personajes (skins) existentes (300-311). Estos en su mayoría son versiones modificadas de los policías del juego (no hay accesorios, etc). Los personajes aún están en desarrollo, por favor no se quejen si hay modificaciones antes del lanzamiento final de la versión 0.3.7.



0.3.7 Cliente RC3-3:



SA-MP 0.3.7 RC3 Instalador de Cliente



0.3.7 Servidor RC3:



SA-MP 0.3.7 RC3 Servidor Windows

SA-MP 0.3.7 RC3 Servidor Linux



Final de la traducción...



Información adicional (fuera de la traducción):



El motivo por el que creo un nuevo tema para traducir información sobre la versión 0.3.7 RC3 es para evitar confusiones con los errores de las versiones anteriores, algunos de los cuales ya fueron reparados.



Lista de los nuevos objetos realizada por _Zume, con ayuda de la web de Abagail, todos los objetos 0.3.7 RC3.



Por el momento no hay funciones nuevas.



Imagen de los nuevos personajes:







Si alguien desea aportar algo al tema puede enviarme un mensaje privado.




Buscando scripters/ayudantes...


NOTA: No es por pasar por alto a the_chaoz, pero creo que las razones para crear el siguiente tema son válidas y tienen fundados buenas intenciones.



- El hilo "Scripters" no es efectivo (Muchos usuarios ya no son activos y no se puede ir uno por uno enviando mensajes privados). No tiene uso..

- Sin mencionar, que en el hilo "scripters" se puede dejar solo 1 mensaje, lo cual a esta altura de la fecha transcurrida, deja totalmente nublada tu visión acerca de quienes están o no disponibles para trabajar.

- Recrear una version del hilo "Looking for scripters/helpers.." de la sección inglés me parece más efectivo, las razones planteadas anteriormente.

-Abstenerse de crear comentarios ofensivos hacia este tema. Mi intención es únicamente ayudar a los demás y a mi mismo.



Espero que los usuarios de esta sección lo podamos usar de buena manera, y pues sin más recordar algunas reglas básicas para que este funcione.


  • Solo publicar mensajes si estás buscando ayudantes, colaboradores, scripters, etc

  • No publicar respuestas a otros mensajes, no es un tema para discutir, enviar un PM si se está interesado.

  • Si la ayuda que se busca ya no es necesaria editar el tema y reemplazarlo con algo como "-borrado-, -Listo-" o algo del estilo

  • No hacer multipost

  • Ofrecimientos de servicios también están permitidos.




-Saludos.




[Off] Versão Linux

Galera qual a melhor versão atualmente do Linux para servidores, e qual a mais utilizada?




Storing text data in a variable with an array

How to store text data in a variable with an array?

I tried to make this but didn't work!


Code:



new text[15];

text[0] = "text1";

text[1] = "text2";







[FilterScript] SimpleRandomMessage


SimpleRandomMessage





This is my first filterscript and it is very simple. :)



How to use it:

1. Copy the code from PasteBin

2. Open Pawn and paste the code.

3. Edit The Randommessages to your liking.

4. Compile!



Pastebin: http://ift.tt/1OIpUSn




vendredi 27 mars 2015

Two auto Spawns FS and in GM

Hello,

I use DM system of FS with random Spawns and Auto Spawns after kill.



I tried to make Auto Spawn of AddPlayerClass successfully and everything was good.

But when you get into the DM area and kill me instead of me back into DM, it takes me back in Spawn of AddPlayerClass

Confusing 2nd Auto Spawns how to fix this?

I apologize for spelling but write by Translate




give car keys

So, i tryed to make command:givekey but i dont make it :(



I dont know how to do this, so maybe someone can help me? i can give you part of code if you need.




Problemas con map construction en windows 8.1

¡Buenas a todos!



Me acabo de bajar el Map Construction, pero al ejecutarlo me sale el siguiente error:



http://ift.tt/1G08HQh



Y luego:



http://ift.tt/195gDTs



Actualmente tengo Windows 8.1 y la verdad que viene con sus drivers desde que se instala. ¿Alguien tiene idea como solucionar el error?




Help me i can't login/register

Hello, my name is Alexander and i have a problem....

I really don't know what the problem is but lemme explain...





Ok so in the beginning it sayd server closeing down... http://ift.tt/1EcnBne



And the problem was something about my DB in my MYSQL... http://ift.tt/1HYBW4G



Then i removed "ngg" http://ift.tt/1EcnzMl...



And now my server dosen't shut down but this time i can enter the register/login... its just frozeen there.



http://ift.tt/1HYBX8P









Please help me




Can anyone help me portforward?





I am not sure why it is not working.

In the external IP box is my public IP address.




[Map] City Hall






Hello everyone. Decided to post my work - Interior city Hall. The interior is made from 0, with replacement textures (SetObjectMaterial).

The interior you can see in the video: click

Objects: click





How to do this ?

How to call this under OnPlayerTakeDamage ?

This :


Code:



OnPlayerDeathEx(playerid, killerid);


I make it for give player money and score who killing.



Why i nedd call under Onplayertakedamage ?

Because cheater use OnplayerDeath for fake kill.



#sorryformybadenglish




gettime() crashes the server

I use:

new timee = gettime() + time*86400;

to calculate vip days when I give vipa but we crash server?




jeudi 26 mars 2015

The Walking Dead [ENG] (Original Still Alive Code)






Quick Server Info:

Server IP: 66.225.195.166:7800

Community Website: http://ift.tt/1NgfzeH

Forums: Currently Under Development



Top Features

>New Textdraw Notification system

-Instead of being told via sendclientmessage on a command you cannot use, it was changed into a textdraw



>VIP System

-Current Vip system is very basic, nothing really added for VIPs to do, just the rank basically



>New Login screen

-More organised login and registration system for the players to enjoy the server



>New Talents

-Players can now be Carpenters, Wolf Senses, Blacksmith etc



>New Township system

-Players can purchase towns, in version 5



>New House System

-Players can purchase houses in town, in version 5



>Corpse system

-Upon a player dieing, it will get the players position and set a dead bodie to that position. when the same player dies again that body from the old position will disappear and respawn where he died the latest area.



>Inventory System

-I know everyone says, its hard typing /inv. Its actually not so i made it when you press KEY_YES aka Y it will open your inventory system up



>New Car system

-You will have to find vehicle parts to drive vehicle in version 5



>Fuel & Battery

-The fuel and battery system is very unique. The battery will not die down every 15 seconds like the fuel system, it actually takes 24 hours for a battery to loose 15.00Points of the 100.00points





The Server

This community started out on Januarary 2015, however due to extensive alpha testing over the past 6 months to get all the bugs fixed. We have been able to go Beta to the public. During this process all players are able to report bugs etc In-game as the developer will be notified VIA email as soon as the report has been made.



This community was founded back in march 2014, but the script is a very old code back from 2013 when the developer worked for Project Gaming. He left them with their new current code under the new developer and hasnt stepped back yet but gone forward releasing a 98k code for the public to play on. The code has been a 3 year project due to the developer is working full time.



This community has 24 Dedicated admins to support all the players within the community but 98% of them do not own SAMP and do not seem to want to play it. So we will be recruiting new admins to look after the server along with a server manager.





We are Recruiting

We are currently looking for a SERVER MANAGER to run the whole server, due to this will become a major gaming community and the Developer looks for several things. If you think you have it come and get it.



We are also looking for Assorted Hands to help out watching the players.



Intro Into The Features Of The Server











Skin crash fixed?

It looks like when you set a player's skin to an invalid ID it just sets to the CJ skin. Can anyone confirm this is not just the test_cmds script, and has actually been fixed by the SA-MP client? I don't see anywhere that the crash has been fixed however it seems highly probably since new skins have been added.




How can i change this:

Hi all, can some one tell me how to change the default CameraSpawn of samp ? :







[Pedido] Alguem me passa fs de casa?

Alguem pode me passar uma fs de criaçao de casas boas?todas que ja achei nunca pega no servidor.alguma que nao seja no soldfiles pq la ta baixando extensao .rar.exe




CJ running anims after F4 class selection

On 0.3.7 RC3 if I return to class selection after death then respawn I have CJ's running animations. Does anyone else have this issue?




[Map] Country Village

This is a my second map. rep + :)

This country is near San Fierro.







Codes:



RemoveBuildingForPlayer(playerid, 3682, -1029.3438, -702.8125, 54.8516, 0.25);

RemoveBuildingForPlayer(playerid, 17339, -1041.6641, -728.3359, 44.9531, 0.25);

RemoveBuildingForPlayer(playerid, 17340, -1072.8281, -620.6328, 40.2969, 0.25);

RemoveBuildingForPlayer(playerid, 17341, -1083.4766, -687.9453, 31.0234, 0.25);

RemoveBuildingForPlayer(playerid, 17342, -1107.0703, -620.8906, 40.2969, 0.25);

RemoveBuildingForPlayer(playerid, 17343, -1055.5313, -617.6094, 82.6094, 0.25);

RemoveBuildingForPlayer(playerid, 17344, -1056.0469, -632.4141, 82.7891, 0.25);

RemoveBuildingForPlayer(playerid, 17345, -1026.7500, -705.1719, 82.4063, 0.25);

RemoveBuildingForPlayer(playerid, 17346, -1014.3594, -703.8828, 83.2109, 0.25);

RemoveBuildingForPlayer(playerid, 17347, -1055.1094, -603.5703, 61.8203, 0.25);

RemoveBuildingForPlayer(playerid, 17348, -1004.2969, -704.1484, 63.5000, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -1124.1797, -682.5625, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -1124.1797, -706.7500, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -1124.1797, -658.3750, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -1124.1797, -634.1953, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1114.4531, -595.7969, 36.2578, 0.25);

RemoveBuildingForPlayer(playerid, 17013, -1107.0703, -620.8906, 40.2969, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1107.3906, -595.8281, 36.2578, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1101.1250, -595.8594, 36.2578, 0.25);

RemoveBuildingForPlayer(playerid, 17014, -1041.6641, -728.3359, 44.9531, 0.25);

RemoveBuildingForPlayer(playerid, 17024, -1026.7500, -705.1719, 82.4063, 0.25);

RemoveBuildingForPlayer(playerid, 3673, -1029.3438, -702.8125, 54.8516, 0.25);

RemoveBuildingForPlayer(playerid, 17001, -1083.4766, -687.9453, 31.0234, 0.25);

RemoveBuildingForPlayer(playerid, 17454, -1089.9297, -684.7891, 44.0859, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1037.4219, -694.1016, 36.1172, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1030.3594, -694.1406, 36.1172, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1024.0938, -694.1719, 36.1172, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -999.7813, -682.5625, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -999.7813, -706.7500, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 17022, -1004.2969, -704.1484, 63.5000, 0.25);

RemoveBuildingForPlayer(playerid, 17023, -1014.3594, -703.8828, 83.2109, 0.25);

RemoveBuildingForPlayer(playerid, 3674, -1020.1094, -702.4375, 57.3359, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -973.7031, -706.7500, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -973.7031, -682.5625, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 3637, -992.2891, -711.9766, 38.9922, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -999.7813, -658.3750, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -973.7031, -658.3750, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 17017, -1056.0469, -632.4141, 82.7891, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -973.7031, -634.1953, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 1278, -999.7813, -634.1953, 38.9531, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1043.6406, -632.3281, 36.2578, 0.25);

RemoveBuildingForPlayer(playerid, 17021, -1072.8281, -620.6328, 40.2969, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1043.6406, -626.0625, 36.2578, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1065.9375, -595.8594, 36.2578, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1079.2656, -595.7969, 36.2578, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1072.2031, -595.8281, 36.2578, 0.25);

RemoveBuildingForPlayer(playerid, 17015, -1055.1094, -603.5703, 61.8203, 0.25);

RemoveBuildingForPlayer(playerid, 17016, -1055.5313, -617.6094, 82.6094, 0.25);

RemoveBuildingForPlayer(playerid, 3643, -1043.6406, -619.0000, 36.2578, 0.25);

CreateObject(13027, -1021.44, -594.53, 34.22, 0.00, 0.00, -271.50);

CreateObject(12978, -1021.41, -594.55, 31.29, 0.00, 0.00, -90.90);

CreateObject(5442, -1039.79, -618.29, 30.95, 0.00, 0.00, -91.08);

CreateObject(5442, -1040.98, -678.20, 30.95, 0.00, 0.00, -91.08);

CreateObject(5442, -1041.65, -709.10, 30.95, 0.00, 0.00, -91.08);

CreateObject(5442, -1077.48, -748.67, 30.95, 0.00, 0.00, -179.88);

CreateObject(5509, -1106.09, -714.00, 30.92, 0.00, 0.00, -90.06);

CreateObject(1238, -1122.50, -752.59, 31.34, 0.00, 0.00, 0.00);

CreateObject(1238, -1122.51, -751.71, 31.34, 0.00, 0.00, 0.00);

CreateObject(1238, -1122.50, -750.89, 31.34, 0.00, 0.00, 0.00);

CreateObject(1238, -1122.46, -743.59, 31.34, 0.00, 0.00, 0.00);

CreateObject(1238, -1122.49, -742.86, 31.34, 0.00, 0.00, 0.00);

CreateObject(1238, -1122.57, -742.08, 31.34, 0.00, 0.00, 0.00);

CreateObject(1238, -1122.53, -753.42, 31.34, 0.00, 0.00, 0.00);

CreateObject(1238, -1122.45, -744.36, 31.34, 0.00, 0.00, 0.00);

CreateObject(5442, -1116.56, -639.36, 30.95, 0.00, 0.00, -90.00);

CreateObject(3443, -1096.39, -603.04, 33.88, 0.00, 0.00, -90.36);

CreateObject(5442, -1116.57, -617.73, 30.95, 0.00, 0.00, -90.00);

CreateObject(978, -1116.57, -589.02, 31.79, 0.00, 0.00, -179.82);

CreateObject(1337, -1126.18, -687.04, 31.62, 0.00, 0.00, 91.98);

CreateObject(1333, -1125.87, -685.32, 31.82, 0.00, 0.00, 90.48);

CreateObject(1257, -1124.98, -676.38, 32.24, 0.00, 0.00, -179.94);

CreateObject(1415, -1126.02, -683.01, 31.06, 0.00, 0.00, -270.18);

CreateObject(1238, -1124.63, -679.43, 31.29, 0.00, 0.00, 0.00);

CreateObject(1238, -1124.63, -680.21, 31.29, 0.00, 0.00, 0.00);

CreateObject(1238, -1124.65, -680.97, 31.29, 0.00, 0.00, 0.00);

CreateObject(1238, -1124.66, -681.65, 31.29, 0.00, 0.00, 0.00);

CreateObject(1233, -1125.61, -680.50, 32.40, 0.00, 0.00, 87.84);

CreateObject(1344, -1125.56, -752.07, 31.68, 0.00, 0.00, -263.34);

CreateObject(1415, -1125.69, -749.59, 31.02, 0.00, 0.00, 92.04);

CreateObject(1334, -1125.66, -745.73, 31.38, 0.00, 0.00, -101.28);

CreateObject(1339, -1125.57, -747.84, 31.62, 0.00, 0.00, 90.54);

CreateObject(5813, -1007.73, -641.39, 36.56, 0.00, 0.00, -181.38);

CreateObject(6977, -1009.17, -680.17, 30.86, 0.00, 0.00, 89.04);

CreateObject(6257, -1016.70, -741.81, 38.23, 0.00, 0.00, -179.58);

CreateObject(1496, -1025.61, -743.40, 31.01, 0.00, 0.00, -89.04);

CreateObject(1496, -1010.85, -690.65, 32.29, 0.00, 0.00, 0.00);

CreateObject(11547, -1020.13, -709.52, 33.88, 0.00, 0.00, -2.46);

CreateObject(1686, -1019.23, -717.83, 30.97, 0.00, 0.00, -92.82);

CreateObject(1686, -1021.50, -717.77, 30.97, 0.00, 0.00, -92.82);

CreateObject(1686, -1019.22, -712.33, 30.97, 0.00, 0.00, -92.82);

CreateObject(1686, -1021.25, -712.22, 30.97, 0.00, 0.00, -92.82);

CreateObject(1686, -1018.99, -706.71, 30.97, 0.00, 0.00, -92.82);

CreateObject(1686, -1020.95, -706.64, 30.97, 0.00, 0.00, -92.82);

CreateObject(1686, -1020.78, -701.21, 30.97, 0.00, 0.00, -92.82);

CreateObject(1686, -1018.77, -701.27, 30.97, 0.00, 0.00, -92.82);

CreateObject(11546, -1020.30, -696.64, 31.02, 0.00, 0.00, -2.22);

CreateObject(18452, -978.13, -669.89, 33.75, 0.00, 0.00, -91.74);

CreateObject(1415, -998.22, -751.58, 31.05, 0.00, 0.00, -139.86);

CreateObject(1344, -999.73, -753.25, 31.72, 0.00, 0.00, 57.48);

CreateObject(1233, -1006.33, -746.24, 32.24, 0.00, 0.00, 178.14);

CreateObject(1334, -1006.12, -756.24, 31.47, 0.00, 0.00, -1.68);

CreateObject(1334, -1003.27, -756.26, 31.47, 0.00, 0.00, -1.68);

CreateObject(1334, -1006.69, -750.70, 31.47, 0.00, 0.00, -88.62);

CreateObject(1238, -994.91, -747.56, 31.33, 0.00, 0.00, 0.00);

CreateObject(1238, -995.94, -747.42, 31.33, 0.00, 0.00, 0.00);

CreateObject(1238, -996.93, -747.25, 31.33, 0.00, 0.00, 0.00);

CreateObject(1238, -997.91, -747.19, 31.33, 0.00, 0.00, 0.00);

CreateObject(1238, -998.76, -747.07, 31.33, 0.00, 0.00, 0.00);

CreateObject(1238, -1005.86, -746.38, 31.33, 0.00, 0.00, 0.00);

CreateObject(1238, -1007.15, -746.30, 31.33, 0.00, 0.00, 0.00);

CreateObject(1238, -1004.95, -746.47, 31.33, 0.00, 0.00, 0.00);

CreateObject(1415, -988.66, -687.73, 31.05, 0.00, 0.00, -272.10);

CreateObject(1415, -988.55, -685.63, 31.05, 0.00, 0.00, -272.10);

CreateObject(1344, -988.36, -683.35, 31.69, 0.00, 0.00, 87.60);

CreateObject(11497, -1054.86, -592.47, 30.65, 0.00, 0.00, -1.26);

CreateObject(3487, -1066.11, -606.71, 37.65, 0.00, 0.00, 88.32);

CreateObject(3487, -1066.64, -627.63, 37.67, 0.00, 0.00, 88.50);

CreateObject(3487, -1067.16, -648.49, 37.67, 0.00, 0.00, 88.50);

CreateObject(3487, -1067.61, -669.17, 37.67, 0.00, 0.00, 88.50);

CreateObject(3487, -1068.06, -690.05, 37.67, 0.00, 0.00, 88.50);

CreateObject(3487, -1068.47, -711.01, 37.67, 0.00, 0.00, 88.50);

CreateObject(3487, -1096.34, -721.67, 37.65, 0.00, 0.00, -0.06);

CreateObject(3830, -1056.84, -726.15, 35.63, 0.00, 0.00, -181.14);

CreateObject(3830, -1057.01, -734.67, 35.63, 0.00, 0.00, -181.14);

CreateObject(3830, -1067.50, -733.63, 35.63, 0.00, 0.00, -270.36);

CreateObject(3830, -1076.04, -733.68, 35.63, 0.00, 0.00, -269.58);

CreateObject(3830, -1075.19, -723.34, 35.63, 0.00, 0.00, -360.90);

CreateObject(983, -1082.08, -719.01, 31.71, 0.00, 0.00, -91.68);

CreateObject(3842, -1102.08, -700.23, 35.68, 0.00, 0.00, 0.00);

CreateObject(3842, -1102.08, -691.69, 35.68, 0.00, 0.00, 0.00);

CreateObject(3842, -1102.07, -683.14, 35.68, 0.00, 0.00, 0.00);

CreateObject(3842, -1102.06, -674.62, 35.68, 0.00, 0.00, 0.00);

CreateObject(3842, -1102.05, -666.06, 35.68, 0.00, 0.00, 0.00);

CreateObject(3842, -1102.05, -657.50, 35.68, 0.00, 0.00, 0.00);

CreateObject(3842, -1102.05, -648.94, 35.68, 0.00, 0.00, 0.00);

CreateObject(3842, -1102.04, -640.37, 35.68, 0.00, 0.00, 0.00);

CreateObject(3842, -1102.06, -631.81, 35.68, 0.00, 0.00, 0.00);

CreateObject(1415, -1095.76, -629.37, 31.02, 0.00, 0.00, 90.00);

CreateObject(1415, -1095.91, -638.15, 31.02, 0.00, 0.00, 90.00);

CreateObject(1415, -1095.78, -645.74, 31.02, 0.00, 0.00, 90.00);

CreateObject(1415, -1095.82, -664.32, 31.02, 0.00, 0.00, 90.00);

CreateObject(1415, -1095.82, -672.97, 31.02, 0.00, 0.00, 90.00);

CreateObject(1415, -1095.81, -680.79, 31.02, 0.00, 0.00, 90.00);

CreateObject(1415, -1095.81, -697.45, 31.02, 0.00, 0.00, 90.00);

CreateObject(1344, -1086.50, -703.95, 31.71, 0.00, 0.00, 0.00);

CreateObject(1344, -1088.79, -703.95, 31.71, 0.00, 0.00, 0.00);

CreateObject(1344, -1091.13, -703.97, 31.71, 0.00, 0.00, 0.00);

CreateObject(1344, -1093.39, -703.99, 31.71, 0.00, 0.00, 0.00);

CreateObject(1238, -1084.12, -628.36, 31.27, 0.00, 0.00, 0.00);

CreateObject(1238, -1084.80, -628.32, 31.27, 0.00, 0.00, 0.00);

CreateObject(1238, -1085.56, -628.30, 31.27, 0.00, 0.00, 0.00);

CreateObject(1238, -1095.87, -628.03, 31.27, 0.00, 0.00, 0.00);

CreateObject(1238, -1086.28, -628.24, 31.27, 0.00, 0.00, 0.00);

CreateObject(1238, -1095.07, -628.01, 31.27, 0.00, 0.00, 0.00);

CreateObject(1238, -1094.23, -628.04, 31.27, 0.00, 0.00, 0.00);

CreateObject(1233, -1093.76, -627.61, 32.47, 0.00, 0.00, -181.56);

CreateObject(1233, -1086.72, -627.66, 32.47, 0.00, 0.00, -181.56);

CreateObject(1233, -1106.52, -627.04, 32.47, 0.00, 0.00, -90.12);

CreateObject(1294, -1104.34, -620.41, 35.39, 0.00, 0.00, 89.34);

CreateObject(1294, -1084.84, -620.61, 35.39, 0.00, 0.00, 89.34);

CreateObject(1294, -1085.55, -635.90, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1086.06, -655.10, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1086.40, -676.39, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1086.87, -701.72, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1112.74, -609.47, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1112.84, -644.54, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1112.79, -678.35, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1112.86, -707.88, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1112.54, -740.23, 35.39, 0.00, 0.00, -1.50);

CreateObject(1294, -1078.98, -744.94, 35.39, 0.00, 0.00, 90.06);

CreateObject(1294, -1047.93, -744.86, 35.39, 0.00, 0.00, 90.06);

CreateObject(1294, -1045.56, -719.04, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -1044.67, -679.49, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -1043.88, -637.35, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -1043.26, -598.15, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -1036.12, -620.59, 35.39, 0.00, 0.00, -2.04);

CreateObject(1294, -1036.82, -660.41, 35.39, 0.00, 0.00, -2.04);

CreateObject(1294, -1037.76, -698.78, 35.39, 0.00, 0.00, -2.04);

CreateObject(1294, -1010.07, -726.35, 35.39, 0.00, 0.00, -91.44);

CreateObject(1294, -1004.15, -744.96, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -1015.35, -700.57, 35.39, 0.00, 0.00, 87.78);

CreateObject(1294, -1035.73, -756.32, 35.39, 0.00, 0.00, -91.44);

CreateObject(1294, -987.30, -689.93, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -980.90, -655.17, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -974.39, -624.73, 35.39, 0.00, 0.00, -2.04);

CreateObject(1294, -974.48, -643.19, 35.39, 0.00, 0.00, -2.04);

CreateObject(1294, -1014.15, -648.66, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -1013.87, -633.29, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -1043.37, -581.85, 35.39, 0.00, 0.00, 179.76);

CreateObject(1294, -1043.16, -557.78, 35.42, 0.00, 0.00, 179.76);

CreateObject(1294, -1042.87, -527.69, 35.44, 0.00, 0.00, 179.76);

CreateObject(1294, -1041.90, -500.01, 35.44, 0.00, 0.00, 179.76);

CreateObject(1294, -1043.72, -473.31, 37.30, 0.00, 0.00, 202.92);

CreateObject(1294, -1023.70, -610.91, 35.39, 0.00, 0.00, -92.52);

CreateObject(1294, -1001.24, -610.88, 35.39, 0.00, 0.00, -92.52);

CreateObject(1294, -1012.30, -599.65, 35.39, 0.00, 0.00, -182.22);

CreateObject(1333, -1009.82, -589.57, 31.37, 0.00, 0.00, -2.28);

CreateObject(1339, -1007.92, -589.63, 31.64, 0.00, 0.00, -1.02);

CreateObject(1339, -1007.04, -589.69, 31.64, 0.00, 0.00, -1.02);

CreateObject(1339, -1006.14, -589.72, 31.64, 0.00, 0.00, -1.02);

CreateObject(1415, -1012.81, -597.74, 31.06, 0.00, 0.00, 88.62);

CreateObject(1415, -1012.74, -595.21, 31.06, 0.00, 0.00, 88.62);

CreateObject(1238, -1029.10, -599.58, 31.28, 0.00, 0.00, 0.00);

CreateObject(1233, -1029.66, -600.14, 32.93, 0.00, 0.00, -90.96);

CreateObject(1211, -1034.47, -613.27, 31.43, 0.00, 0.00, 0.00);

CreateObject(1211, -1045.26, -634.22, 31.43, 0.00, 0.00, 0.00);

CreateObject(1211, -1035.45, -663.69, 31.43, 0.00, 0.00, 0.00);

CreateObject(1211, -1036.53, -712.69, 31.43, 0.00, 0.00, 0.00);

CreateObject(1211, -1057.66, -743.41, 31.43, 0.00, 0.00, 0.00);

CreateObject(1211, -1106.91, -743.43, 31.43, 0.00, 0.00, 0.00);

CreateObject(1211, -1121.70, -699.47, 31.43, 0.00, 0.00, 0.00);

CreateObject(1211, -1121.75, -622.79, 31.43, 0.00, 0.00, 0.00);

CreateObject(1280, -1030.19, -617.14, 31.25, 0.00, 0.00, -1.26);

CreateObject(1280, -1031.01, -652.58, 31.25, 0.00, 0.00, -1.26);

CreateObject(1280, -1031.68, -695.68, 31.25, 0.00, 0.00, -1.26);

CreateObject(1280, -1032.58, -734.03, 31.25, 0.00, 0.00, -1.26);

CreateObject(1280, -1126.18, -727.30, 31.25, 0.00, 0.00, -179.88);

CreateObject(1280, -1126.23, -698.32, 31.25, 0.00, 0.00, -179.88);

CreateObject(1280, -1126.26, -658.14, 31.25, 0.00, 0.00, -179.88);

CreateObject(1280, -1126.22, -627.62, 31.25, 0.00, 0.00, -179.88);

CreateObject(3335, -1045.58, -542.14, 30.91, 0.00, 0.00, -178.32);

CreateObject(892, -1046.92, -513.30, 31.32, 0.00, 0.00, 0.00);

CreateObject(892, -1044.91, -488.51, 31.32, 0.00, 0.00, 0.00);

CreateObject(892, -1046.50, -569.54, 31.32, 0.00, 0.00, 0.00);

CreateObject(892, -1030.08, -537.51, 31.32, 0.00, 0.00, 0.00);

CreateObject(892, -1029.94, -581.89, 31.32, 0.00, 0.00, 0.00);

CreateObject(892, -1030.29, -563.93, 31.32, 0.00, 0.00, 0.00);




Attached Images









File Type: jpg sa-mp-681.jpg (129.2 KB)
File Type: jpg sa-mp-682.jpg (131.7 KB)






Que opinan?

Hola, quería que me dieran una opinión, tal vez algunos ya hayan testado estos plugins en LINUX , así que por eso me dirijo hacía ustedes, pues tal vez en su punto de vista o por experiencia hayan experimentado problemas o algún bug, bien mi pregunta era, cual de estos 2 plugins sería mejor usar?, o recomiendan que no use ninguno? dejen su respuesta por favor, solo gente que de verdad sepa no por comentar, gracias.

- RNPC.

- FNPC.



Saludos cordiales.




mercredi 25 mars 2015

[XENIA] xBox 360 Emulator coming?

Hey guys,



I just came across this project, I am not exactly 100 percent sure if its real or not. Haven't checked the code, But it looks promising.



http://ift.tt/1GIl5mr



http://ift.tt/1iyCwu9



What do you think of this? :p




Loop! [REP]

Hi i got


Code:



vCar[playerid][10]


and i want to loop all slots, i mean


Code:



for(new i = 0; i < vCar[playerid]; i++)


but there is problem about array vCar, second size.

How to do it?




[Off] Procura-se scripter para sistema de casas

O título diz tudo né, estou à procura de um sistema de casas personalizado e procuro um scripter para me vender um ao meu jeito. Mais informações inbox.




Server.cfg gamemode

I need help, How can I change the grandlarc gamemode.




[Ajuda] servidor on/off

O servidor está off, até mesmo no http://ift.tt/1HGP4ev



De todos os player/admin so 4 ou 5 o BR aparece off, em todo o lado off.



O que poderá ser?




J'ai besoin d'aide

Salut tout le monde, et je veux que j'ajoute une commande /news, qui peut la crée pour moi s.v.p, C'est urgent.

.




[Tutorial] Faire une recherche.


Salut,

Je vois de plus en plus de personnes qui poste sans même avoir cherché ou bien sans avoir mis les bon mots clefs.



Alors tout d'abord, le premier conseille que je peut vous donnez c'est de faire une recherche google, c'est plus rapide, ça trie beaucoup mieux. Il faut savoir qu'une recherche ne se fait pas uniquement en français et il faut se rappeler de ne pas faire des phrases, en effet (à vérifier) les gens n'utilisent pas les mêmes mots pour créer une phrase que vous et google trie à partir de ces mots, donc une personne ayant utilisé presque aucun même mot que vous mais qu'il a fais une phrase qui veut dire exactement pareille, vous ne tomberez pas dessus.



Voici un exemple, vous recherchez un système de rappel afin de descendre d'un immeuble tel un cochon swoueg, vous ne savez pas quoi taper ? Vous avez deux possibilités, sois faire une cherche en français (Qui est plutôt limité sur le langage pawn français) ou bien faire une recherche en anglais.

Les mots clés la dedans c'est "Système" (System), "Rappel" (Rappeling ou rope), "SAMP", ce qui donne au final "Système rappel SAMP" (System rope samp).



En effet précisez "SAMP" est important, car si vous tapez seulement "Système de corde", vous allez tomber sur Bricomarché ou dans le pire des cas Haboul le vendeur du coin qui vend des cordes.



Voici les résultats, on y voit nettement qu'il y a plus de choix dans la partie anglaise.



FRANÇAIS :

http://ift.tt/1xzfQ92

ANGLAIS :

http://ift.tt/1BnLGS8



Après la deuxième solution, c'est sur le forum en cliquant sur "Recherche" en haut dans le menu, le soucis de cette méthode c'est qu'elle ne trouve pas tous les sujets qui sont en rapport ou bien, parfois elle en trouve beaucoup trop même certain qui n'ont rien avoir avec ça, je ne pourrais pas vous expliquez sur ça c'est un peu le même principe que google en beaucoup moins précis et fonctionnelle (après c'est peut être moi).



C'est un petit tutoriel mais qui peut être utile pour certains.



(Quelques exemples de recherches) :



"Hide all textdraw SAMP"

"System body SAMP"

"Phone System samp"

"Textdraw light samp"







Post rescriction

I saw that many people bump useless topics. I mean they bump old topics like filterscripts, gamemodes, etc. That is not good for them.

So I like to suggest that add a post rescriction on gamemodes, filterscripts, etc for first 2 ranks (clucker) for older topics than 1-2 years.




[Off] SA:MP Review - Portuguese section


SA-MP REVIEW








Bom dia membros fórum sa-mp,



Venho aqui hoje mostrar-lhe um projeto em que participo com a Board ENG, com membros internacionais e antigos no SA-MP.


  • Objetivo :

    Esse projeto funciona como revisão, avaliação de servidores que em nossa área estão crescendo, se desenvolvendo. o projeto além de avaliar ajuda o servidor a crescer. Avaliamos critérios de qualidade, jogabilidade, administração, maturidade, comprometimento com o jogador, design, estruturação e opiniões de respectivos jogadores. Infelizmente terá avaliações negativas, mas nos focamos na avaliação. Não vamos expor problemas ou falar mal desses servidores.



    A equipe visita servidores e avalia seu conteúdo como todo, visitando também a comunidade desse servidor e conhecendo-a, assim podendo avaliar. Os dados obtidos irão para o site oficial da SA-MP Review, será uma Database de servidores com avaliação dos mesmos.



    Uma database de servidores aprimorada, ajuda o jogador a achar um servidor para jogar, além de se tornar uma forma rápida de divulgação para servidores de pequeno porte que ainda não possuem "fama".





  • Quem avalia, Equipe internacional :



    King_Hual

    PunklorD

    Admantis

    BigETI

    Gamer_Z

    Jstylezzz

    SeV_

    Kar




    Quem conhece sabe que esses membros internacionais são renomados.





    O que mais? :

    Bem, estamos a expandir esse projeto a chegar ao ponto de fornecer hospedagem a servidores, várias línguas como dito é um projeto internacional. Estamos a desenvolver um site dinâmico com possibilidades de comentários e demais assuntos, um fórum está sendo desenvolvido, e o projeto a cada dia mais vem crescendo.





    Sua opinião :

    Como todo e qualquer projeto, dúvidas, esclarecimentos e sugestões são bem vindas!





    Principal objetivo desse tópico :

    Eu como líder da área PT/BR/ES deste projeto venho a recrutar membros maduros e de tal capacidade para entrar neste projeto, basta contatar-me no skype rafael.xt .





    E concerteza tenho como objetivo que vocês mostre suas idéias/sugestões e comentários sobre este projeto.




Área reservada para links do futuro site e fórum.







- - - - - - -





[HELP]ERROR

Hi,

i got problem with my AFK system, someone please help me :D



this is error


Code:



error 001: expected token: ";", but found "new"


this is the code


Code:



new name[MAX_PLAYER_NAME];


Thanks. And Please Help Me :D




Vos idées de tutoriels


Vos idées de tutoriels



J'crée ce poste car, j'suis déterminé à re-être actif (j'l'étais moins ces quelques dernières semaines) et à rédiger des tutoriels héhé ;3



Plus sérieusement, si vous avez du mal quelque part sur un système, que vous ne comprenez pas un tutoriel qui se trouve dans la showroom en bref, si vous souhaitez voir des nouveaux tutoriels, faites-moi en part dans ce sujet, ça m'évite de demander tous les jours dans la chatroom aux autres aha :p.



Par contre j'vous préviens, j'code par passion et je ne rédigerai des tutoriels que si j'en vois réellement la peine. Par exemple, je ferai pas un tutoriel sur de le fonctionnement de VectorSize, alors que Soufiane a déjà fait un tutoriel bien explicite sur ça.



J'pense que si il y a beaucoup de demandes intéressantes, les personnes qui sont aptes comme moi à faire un tutoriel explicite (Soufiane, Wallegi, Chris, Vuki, TheArrow etc...) peuvent sans problème, rédiger des tutoriels suite à la demande dans ce sujet.



PS : Comptez pas sur S4t3K pour faire un tuto' sur les TextDraws, c'est une teub



Voilà voilà! ♥