vendredi 4 septembre 2015

help

hey who can help me with engine system FS , when i press 2 the car start but seconds later its turning off automatically ? who can help


where is the wrong ?

CODE


#define FILTERSCRIPT

#include <a_samp>

#define COL_GRESKA "{FF0000}"
#define COL_RWHITE "{FFFFFF}"
#define COL_INFO "{37F906}"
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA




forward HEngine(playerid,vehicleid);
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward ProxDetectorS(Float:radi, playerid, targetid);

new bool:EngineState[MAX_VEHICLES];
new Hengine, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective;

#if defined FILTERSCRIPT


public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Motor sistem za vozila By: Boki");
print("--------------------------------------\n");
print(" Motor sistem By: Boki e vcitan....");
for(new Vehicles = 0; Vehicles < MAX_VEHICLES; Vehicles++)
{
GetVehicleParamsEx(Vehicles, Hengine, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective);
SetVehicleParamsEx(Vehicles, 0, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective);
}
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Ovoj server koristi Motor sistem By: Boki");
print("----------------------------------\n");
}

#endif

public HEngine(playerid,vehicleid)
{
GetVehicleParamsEx(vehicleid, Hengine, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective);
if(EngineState[vehicleid]==false)
{
SetVehicleParamsEx(vehicleid, 1, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective);
new pName[24];
new string[128];
GetPlayerName(playerid, pName, 24);
format(string, 128, "|%s starts the engine.", pName);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SendClientMessage(playerid, COLOR_WHITE,"Makina U {33AA33}Ndez Me Sukses!");
EngineState[vehicleid] = true;
}
else
{
SetVehicleParamsEx(vehicleid, 0, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective);
SendClientMessage(playerid, COLOR_WHITE,"Makina U {FF0000}Fik Me Sukses!");
EngineState[vehicleid] = false;
}
}

public OnVehicleSpawn(vehicleid)
{
GetVehicleParamsEx(vehicleid, Hengine, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective);
SetVehicleParamsEx(vehicleid, 0, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective);
EngineState[vehicleid] = false;
return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(!ispassenger)
{
SetVehicleParamsEx(vehicleid, 0, Hlights, Halarm, Hdoors, Hbonnet, Hboot, Hobjective);
EngineState[vehicleid] = false;
}
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SUBMISSION)
{
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
new playerState = GetPlayerState(playerid);
if (playerState == PLAYER_STATE_DRIVER)
{
if(EngineState[vehicleid] == true)
{
new pName[24];
new string[128];
GetPlayerName(playerid, pName, 24);
format(string, 128, "|%s turn off the engine.", pName);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetTimerEx("HEngine",1,0,"dd",playerid,vehicleid);
}
else
{
SetTimerEx("HEngine",1,0,"dd",playerid,vehicleid);
EngineState[vehicleid] = false;
}
}
}
return 1;
}

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}


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