mardi 1 septembre 2015

[Ajuda] textdraw = rep+

man olha essas textdraw so mostra pra 1 player n para todos :S
e tipo eu tentei tirar o PlayerTextDraw e por apenas TextDraw em todos mais deu mais de 24 warnings e 11 erros , n consigo colocar o codigo dos erros aqui porque tem mais de 11 mil caracters
poderia me ajudar ?
PHP Code:

new PlayerText:HUD7[MAX_PLAYERS];
new 
PlayerText:HUD8[MAX_PLAYERS];
new 
PlayerText:HUD9[MAX_PLAYERS]; 

PHP Code:

    //========================================
    // Criar PlayerTextDraw
    
HUD7[playerid] = CreatePlayerTextDraw(playerid, 511.485900, 61.176670, "_");
    
PlayerTextDrawLetterSize(playerid, HUD7[playerid], 0.235199, 1.144533);
    
PlayerTextDrawAlignment(playerid, HUD7[playerid], 1);
    
PlayerTextDrawColor(playerid, HUD7[playerid], -1);
    
PlayerTextDrawSetShadow(playerid, HUD7[playerid], 0);
    
PlayerTextDrawSetOutline(playerid, HUD7[playerid], 0);
    
PlayerTextDrawBackgroundColor(playerid, HUD7[playerid], 255);
    
PlayerTextDrawFont(playerid, HUD7[playerid], 2);
    
PlayerTextDrawSetProportional(playerid, HUD7[playerid], 1);
    
PlayerTextDrawSetShadow(playerid, HUD7[playerid], 0);

    
HUD8[playerid] = CreatePlayerTextDraw(playerid, 527.853027, 73.310012, "_");
    
PlayerTextDrawLetterSize(playerid, HUD8[playerid], 0.235199, 1.144533);
    
PlayerTextDrawAlignment(playerid, HUD8[playerid], 1);
    
PlayerTextDrawColor(playerid, HUD8[playerid], -1);
    
PlayerTextDrawSetShadow(playerid, HUD8[playerid], 0);
    
PlayerTextDrawSetOutline(playerid, HUD8[playerid], 0);
    
PlayerTextDrawBackgroundColor(playerid, HUD8[playerid], 255);
    
PlayerTextDrawFont(playerid, HUD8[playerid], 2);
    
PlayerTextDrawSetProportional(playerid, HUD8[playerid], 1);
    
PlayerTextDrawSetShadow(playerid, HUD8[playerid], 0);

    
HUD9[playerid] = CreatePlayerTextDraw(playerid, 508.126434, 85.256683, "_");
    
PlayerTextDrawLetterSize(playerid, HUD9[playerid], 0.235199, 1.144533);
    
PlayerTextDrawAlignment(playerid, HUD9[playerid], 1);
    
PlayerTextDrawColor(playerid, HUD9[playerid], -1);
    
PlayerTextDrawSetShadow(playerid, HUD9[playerid], 0);
    
PlayerTextDrawSetOutline(playerid, HUD9[playerid], 0);
    
PlayerTextDrawBackgroundColor(playerid, HUD9[playerid], 255);
    
PlayerTextDrawFont(playerid, HUD9[playerid], 2);
    
PlayerTextDrawSetProportional(playerid, HUD9[playerid], 1);
    
PlayerTextDrawSetShadow(playerid, HUD9[playerid], 0);
    
//======================================== 

onplayerdeath
PHP Code:

    PlayerTextDrawHide(playerid, HUD7[playerid]); // esconder os HUDS quando morrer
    
PlayerTextDrawHide(playerid, HUD8[playerid]); // esconder os HUDS quando morrer
    
PlayerTextDrawHide(playerid, HUD9[playerid]); // esconder os HUDS quando morrer
    
KillTimer(Status(playerid)); // Parar de chamar a public "Status"
    
Tempo[playerid] = 0; // setar o tempo para 0 novamente 

PHP Code:

forward Status(playerid);
public 
Status(playerid)
{
    new 
String[128], Float:Health;
    
GetPlayerHealth(playerid, Health);
    
//
/*
    format(String, sizeof(String), "alive_time: ~w~%d", Tempo[playerid]);
    PlayerTextDrawSetString(playerid, HUD7[playerid], String);
*/

    
format(String, sizeof(String), "alive_time: ~w~%d:%d.",Tempo[playerid]);
    
PlayerTextDrawSetString(playerid, HUD7[playerid], String);
    
//
    
format(String, sizeof(String), "blood: ~w~%0.0f",Health);
    
PlayerTextDrawSetString(playerid, HUD8[playerid], String);
    
//
    
format(String, sizeof(String), "name:_~w~%s",Nome(playerid));
    
PlayerTextDrawSetString(playerid, HUD9[playerid], String);

    
//
    
Tempo[playerid]++;
    return 
1;
} 



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